Geoffrey Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are brown.
Personality: He loves telling others what to do and how they should feel about things. He is a great chef.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Opinionated, Gifted. Bonds: Attractive, Rich. Occupation: Jeweler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: Peridot (80 gp). 1 Chain shirt.
Melissa Thorpe, Female Human [Permalink]
Personal [hide]
Description: A 5'11" northern woman, she wears a robe, a symbol of luck around her neck, and a sai on her belt. Her brown hair is matted, messy, and big. Her violet eyes have a joyful gleam in them most of the time.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Melissa was raised in a hard working conservative environment. Her childhood dream was to be a Guard, but she was a colossal failure. She inherited the family business which she has now maintained for 7 years.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Justice, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 1700 gp. Gold music box (2000 gp). A roughly beaten golden orb (110 gp). Finely wrought small gold bracelet (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cressel Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light black in addition to tight pants. He has moderate length dark red hair. He has gleaming, smiling red eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a great chef.
History: Born in the north to a Miller, Cressel learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Gifted, Athletic. Flaws: Terse, Insomniac. Bonds: Job. Occupation: Miller
Voice: French accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 73 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 160 pp. Black pearl (1500 gp). Lapis lazuli (5 gp). Sard (70 gp). Violet garnet (1500 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item.
Rohesia Conway, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears baggy brown pantaloons and a black scarf, and a wedding ring on her right hand. Her silver hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: While she acts the brute, she is far gentler than she would appear. She has a minor phobia of water and hates getting wet.
History: She was born to a criminal king-pin and mafia family In her youth she was a Hunter, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac.
Ideals: Fighting. Flaws: Fearful, PTSD. Bonds: In love, Criminal record. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 10000 cp. 1 Banded mail.
Korinn Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white crest is thinning but still full. Her eyes, though not visible through her cowl, are gold.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. Flattery will make her almost putty in your hands.
History: She was born in a small island village. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and human compassion
Flaws: Ugly, Racist, Selfish. Bonds: Poor, Nature. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 11)
Armor Class 12
Hit Points 65 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2100 gp. White pearl (90 gp). Golden yellow topaz (400 gp). Golden pearl (90 gp). Citrine (20 gp). Rose (20 gp). Silver pearl (90 gp). Violet garnet (400 gp). Jasper (20 gp). Jade (90 gp). Malachite (5 gp). 1 Minor magic item.
Nemeia Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her hair is short and silver. Her eyes are a pleasant black.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To reunite with her absent mother.
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, Family. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his beige fur well, parting it to the right. His amber eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the east to a Locksmith, Emerald learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has drifted from career to career and currently works as a Locksmith.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Opinionated. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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