Quick In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a pastel shirt with thin blue vertical stripes and grey pants. She has styled her yellow fur well, parting it to the left. Her face is scarred and worn.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Carpenter
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 95 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 12000 gp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Erevan Siannodel, Male Elf [Permalink]
Personal [hide]
Description: An older man who typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail, he is not a threatening figure. He has a long golden beard with little hanging trinkets. His green eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has all his life been fascinated with writing.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Detective and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his old friends; and to be a sailor again
Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Job, Adventurer. Occupation: Detective
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Roland Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are blue.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Roland has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away
Flaws: Secretive, Forgetful, Disease. Bonds: Adventurer, Enemies. Occupation: Laborer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 15)
Armor Class 11
Hit Points 82 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 7000 gp. Brass mug with jade inlays (100 gp). Old masterpiece painting (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Gold and topaz bottle stopper cork (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Silver comb with moonstones (1000 gp). Sapphire pendant on gold chain (1800 gp). Gold and topaz bottle stopper cork (1700 gp).
Pelt Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a card on it. Her fur is red and curly. She tend to wears goggles to shield her eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. After coming to the age of reason, Pelt took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Gifted. Bonds: Attractive, Criminal record, Religious. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp.
Curran Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He is bristling with hidden weapons, mostly greataxes and sais. His auburn hair is kept up in a ponytail inside a small hat. His half smiles and blue eyes are beguiling and draw you in.
Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.
History: Curran was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Curran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Curran. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable.
Ideals: Artistic. Flaws: Disease, Shy. Bonds: Criminal record, Attractive. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 7)
Armor Class 14
Hit Points 46 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 5 (-3) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 12000 sp. Bloodstone (30 gp). 1 Minor magic item.
Ida Budd, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she has a large brown mantle and cape that has been intricately interwoven into her green robe. She has no hair. She wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and she is currently in port desperately looking for someone to get her out
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Slave. Occupation: Servant
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 10 pp.
Diesa Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'1" and prefers to wear brown clothing when she does not wear armor. Her white hair is cut jaggedly and amateurishly. Her eyes are violet and she is always smoking a pipe.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make her almost putty in your hands.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things.
Ideals: Joker. Flaws: Selfish, Mundane. Bonds: Rich. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
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