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NPC Generator

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Advanced [show]


Aerdeth Floshem, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. His hair is always cut to a buzz. This gray eyed southerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Aerdeth was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Family, Nature. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Aerdeth Floshem, Male Elf Bard 2
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 300 gp. 2 Antitoxin.


Social Check DCs


Norman Garrick, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey armored body suit, with a simple black line shooting up and back down. His auburn hair has been sun bleached extensively. His eyes are brown and beady.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Sailor again.

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Garrick, Male Human Warrior 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Arnold Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. He carries a battered shortbow and tarnished hammer as well. His brown hair is cut jaggedly and amateurishly. His hazel eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has never given up on his writing dream.

Motivation: To clean up the streets.

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Guardian, Nature. Occupation: Priest

Voice: pre-pubescent

Attributes [hide]

Arnold Everly, Male Human Commoner 9
Medium (6'6") Human, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 11 (+0)11 (+0)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 170 pp. White pearl (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bendoo Wakefield, Female Half-Orc [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and is generally shirtless and showing off her tattooed chest. Her skin is also unnaturally pale. She keeps her black hair in a flapper bob. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Bendoo was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better kind of golem.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Justice. Flaws: Ugly, Insane, Fearful. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Bendoo Wakefield, Female Half-Orc Druid 7
Medium (5'8") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 65 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Athletics +7, Investigation +4
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. Sardonyx (50 gp). Moss agate (16 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dazzazn Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His crest is greying and his face has many wrinkles. His eyes are gold and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Dazzazn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. Dazzazn was born on a far southern island where he grew up under the tutelage of his father, an expert Doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Antagonistic. Bonds: Military, Immigrant, Adventurer. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Dazzazn Norixius, Male Dragonborn Expert 13
Medium (6'3") Dragonborn, Chaotic Good (CR 13)
Armor Class 12
Hit Points 70 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)11 (+0) 16 (+3)13 (+1)
Skills Insight +7, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 100 pp. Deep green spinel (90 gp). Blue quartz (15 gp). Golden yellow topaz (1600 gp). Smoky quartz (70 gp).


Social Check DCs


Tatyan Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a small hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: Cocky and sure of herself, she believes she is the best Stableman born in the past three hundred years. Flattery will make her almost putty in your hands.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her childhood dream was to be a Mercenary, but she was a colossal failure. She now travels the world, in search of power and loot.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Flaws: Selfish. Bonds: Job, Religious, Adventurer, Family. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Tatyan Yarjerit, Female Dragonborn Cleric 4
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp.


Social Check DCs


Bharash Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears loose pants and a collared shirt complete with sweater beneath his coat. He has no crest. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Nature, Mentor. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Bharash Ghaallixirn, Male Dragonborn Warlock 9
Medium (6'5") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)13 (+1) 8 (-1)10 (+0)
Skills Persuasion +3, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 140 pp.


Social Check DCs

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