Seven Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She dresses like a well dressed Carter does. Her top hat is riddled with cuts and holes. Her thin eyebrows rest above her beady amber eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is obsessed with a lost civilization.
History: She was raised in a forest tribe. She found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has set out to sabotage the competition.
Motivation: Expand her business.
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Nature. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Auran, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Faral Cithreth, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'10" and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her chestnut hair is slicked back into a classic pompadour. Her blue eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, she is a well trained Knight. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Faral was born with her mother's beautiful face. She worked as a nervous Knight and found it very stressful. She tends to her Knight job now, and dutifully fulfills any obligations she has.
Motivation: Retire the richest woman in the south.
Ideals: Entrepeneur. Bonds: Job, Attractive. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 8000 sp. Moonstone (20 gp). Brown-green garnet (60 gp).
Beatrice Oakes, Female Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern woman is wearing a long, grey, dusty cloak. She has styled her white hair well, parting it to the left. She wears round tiny glasses practically rammed into her face.
Personality: Calm and collected, she is a well trained Actor. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the east to a Actor, Beatrice learned a great deal about her father's area of expertise. When Beatrice reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently the stress of being a Actor has made it difficult for her to sleep.
Motivation: To be a Healer again.
Ideals: Athletic, Artistic. Flaws: Insomniac. Bonds: Job, Military. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
Quillathe Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a well pressed and immaculate suit (or dress). Her blonde hair is still thick. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Quillathe is depressed about a lot of things. She tends to be a nihilist. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A powerful necromancer made her what she is. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She loathes her own lifestyle.
Ideals: Athletic. Flaws: Depressed, Insane. Bonds: Criminal record, Mentor. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Deep green spinel (150 gp). Silver pearl (150 gp). Onyx (20 gp).
Flame Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears baggy pastel pantaloons and a black scarf. Her red fur has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is harsh and unforgiving.
History: Flame lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fletcher. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Expand her business; and someone believes her a fraud
Flaws: Antagonistic. Bonds: Job, Family, Adventurer, Enemies. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 270 gp.
Silent Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She dresses like a well dressed Weaver does. She has done her best to style her lavender fur to look like a famous performer. She has yellow eyes.
Personality: She is happy with her job as a Weaver. She turns her eye from what people do, preferring to live and let live. The war was a terrible time for her, and Silent does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has achieved small success as a Weaver.
Motivation: Balancing her hectic life and new Weaver responsibilities is difficult.
Ideals: Artistic. Flaws: Depressed, PTSD. Bonds: Job, Military. Occupation: Weaver
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1200 gp. Gold and topaz bottle stopper cork (1100 gp).
Mhurren Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a Stetson hat to hide his balding. His amber eyes are slightly larger than normal.
Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to loving parents in a slum to the east. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: Wants to work out more often; and marry his brother to traveling adventurers
Ideals: Athletic. Flaws: Shy. Bonds: Family, Poor, Job. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp. An abacus with copper, silver and gold markers (50 gp). A silver and pearl hairclip (50 gp).
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