Urshar Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has a slight overbite and is overall scrawny. She wears her brown hair up. Her ears are large.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised in a white middle class family as the only child. Her father was a soldier and died while she was still young. Urshar was left her father's suit of armor and trained in its use and care. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She wants nothing more than to rejoin the army; and to find somewhere to settle down
Ideals: Optimist, Logical. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 7 Acid flasks.
Olivia Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and has the majority of her body covered in plate. She wears her black hair down. She wears a mask on her face.
Personality: She can speak with the recently deceased. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Adept school at a young age so that she could practice her martial talents. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often; and marry her sister to traveling adventurers
Ideals: Athletic, Gifted, Artistic. Flaws: Disease. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 8)
Armor Class 15
Hit Points 47 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 30000 cp.
Kaladan Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green armored body suit, with a simple pastel line shooting up and back down. His scarlet crest is drawn into a tight pony tail with a skull scrunchie. His red eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Kaladan was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Kaladan's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Slave. Occupation: Blacksmith
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 80 gp. Banded agate (14 gp). Rhodochrosite (14 gp). Aquamarine (400 gp).
Ea Fright, Female Tiefling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her dark red hair is heavily combed to the right. Her eyes are likewise white.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: To protect her home; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly. Bonds: Guardian, Slave, Immigrant. Occupation: Laborer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 gp.
Peren Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His hair is cut close to his head. His fierce gray eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and regain custody of his son
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Giant
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: Golden yellow topaz (1000 gp).
Barfa Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He has a white handlebar mustache and slicked back white hair. His eyes are green and beady.
Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and his religion dominates his actions
Ideals: Gifted, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Religious. Occupation: Tailor
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2200 sp. Jasper (70 gp).
Falkrunn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, and she perpetually has her nunchaku ready. She has a very tight haircut. She has blue eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: The child of western immigrants she idolized her father. Falkrunn liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Falkrunn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She seems to be bored by most things; and she is content
Ideals: Fighting. Flaws: Mundane. Bonds: Slave, Immigrant, Nature. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!