Pallabar Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His black hair is long and unkept. His eyes are brown and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.
History: When he was but 6 years old his parents immigrated from the south. He was an apprentice working in his father's forge. He struck the Map Maker job and began his own company from there.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Opinionated. Flaws: Ugly, Selfish. Bonds: Immigrant, Job. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Goblin, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Artisan’s tools.
Norman Beverly, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a brown suit, green shirt, and blue tie, and sports empty pouches on his belt. His brown hair and beard is wavy and long. His eyes are a pleasant blue.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born several months after his father was called into army service. He worked as a nervous Body Guard and found it very stressful. He now owns his own business.
Motivation: Wants to raise his children well; and balancing his hectic life and new body guard responsibilities is difficult
Flaws: Shy. Bonds: Adventurer, Military, Job, Family. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 46 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1100 gp. Onyx (30 gp). Smoky quartz (30 gp). Red spinel (120 gp). Rock crystal (30 gp). Silver pearl (120 gp).
Whurdred Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'1" western woman, she wears a robe, a symbol of the four houses of cards around her neck, and a spear on her belt. Her hair is white and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born in the west, but her parents moved at a very young age to the east. She dropped out of school before completing her studies. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Whurdred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes her a fraud.
Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Immigrant. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 10)
Armor Class 10
Hit Points 44 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Gnoll, Terran
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Moon Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'2". She usually wears her brown robe and has her dagger always slung over her shoulder, and her gloved hand is found clutching a dagger. She wears a feathered hat to hide her balding. She has several tiny amber earrings on each ear.
Personality: She never swears and excessively uses polite adverbs when speaking. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: A powerful brothel owner made her what she is. Moon liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Optimist. Bonds: Rich, Attractive, Mentor, Nature. Occupation: Guard
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Druidic, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Golden yellow topaz (1500 gp). Blue quartz (8 gp). Brown-green garnet (60 gp). Bloodstone (70 gp). 1 Minor magic item.
Duergath Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long auburn beard with little hanging trinkets. His ears are large.
Personality: Duergath wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west, but his parents moved at a very young age to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against goblins.
Ideals: Entrepeneur, Disciplined. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 130 gp.
Trail On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is wearing colorful clothing, dressed as a Marshal. His clothes are grease stained in places. He wears a wide-brimmed hat to cover his moderate length white fur. He has copper eyes and a pastel hat with a grey feather.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Marshal in town.
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Nature. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 4 (-3) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 38000 sp. 1 Minor magic item.
Rurik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. He keeps his long golden hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A skeptical and narcissistic man, Rurik's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.
History: Rurik was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Logical. Flaws: Selfish. Bonds: Attractive. Occupation: Tanner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 84 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 4000 gp. Moonstone (50 gp). Bloodstone (50 gp). Moss agate (15 gp). Rose (50 gp). Malachite (15 gp). Rock crystal (50 gp). White opal (1100 gp). Alexandrite (600 gp). Deep green spinel (80 gp).
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
