Gerald Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His blonde hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Half-Orc culture. He is able to fit into much smaller and tighter spaces than normal.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Racist, Insane. Bonds: Poor. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. Chalcedony (60 gp).
Sun Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is physically well-built. His gray fur has been sun bleached extensively. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is afraid of women and trembles around them
History: He was born in the north. A freak accident while working with his Blacksmith mother left him crippled. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well.
Flaws: Addict, Shy, Disease. Bonds: Family, Immigrant. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 72 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: White pearl (60 gp). Silver pearl (60 gp).
Sindri Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is portly but not overly obese. His moppish chestnut hair is in a traditional bowl cut. His blue eyes dart from person to person.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. Some 5 years later his spouse died after the birth of his son. Heartbroken, Sindri never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Optimist, Impeccable. Bonds: Attractive, In love, Slave. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 6)
Armor Class 13
Hit Points 51 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Star ruby (1300 gp). Chalcedony (20 gp). Chrysoberyl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tharivol Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He has the majority of his body covered in plate, marred by beers. He has blonde hair. He has green eyes.
Personality: Tharivol is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his father.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and he loathes his own lifestyle
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Tanner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 103 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 7 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Elven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Malachite (4 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item.
Thoradin Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a simple brown robe with blue stripes complete with hood. He keeps his auburn hair in a flapper bob. He has brown eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to gnomish people
Ideals: Optimist. Flaws: Ugly, Forgetful, Disease, Racist. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Jade (130 gp). Azurite (10 gp). Black pearl (400 gp). Smoky quartz (70 gp). 1 Minor magic item.
Adelaide Lancaster, Female Human [Permalink]
Personal [hide]
Description: She is renowned for her bright grey dresses and hats. Her red hair is kept up in a ponytail inside a Stetson hat. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invites people to come help in her community garden.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Adelaide has worked very hard to control her curse. She ran away from her former home and has been making her living as a Laborer for the past few years.
Motivation: Balancing her hectic life and new Laborer responsibilities is difficult; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insane. Bonds: Attractive, Job. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 200 sp. Red garnet (140 gp).
Valanthe Bohm, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft tan waves gently in the breeze and is in decent physical shape. Her white hair is kept up in a ponytail inside a small hat. She tend to wears goggles to shield her eyes.
Personality: She is extraordinarily eccentric. She has a habit of throwing herself into exceedingly dangerous situations.
History: Valanthe was born in the west. At a young age she loved to build and create. She was taken from her home at a very young age. She has built up a small fortune and can afford her own way.
Motivation: To prove her worth to the world; and she is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Insane, Impulsive. Bonds: Rich, Slave. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 104 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 18
Languages Common, Elven, Giant, Aquan, Druidic
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 1 |
Possessions: 1000 gp. Zircon (80 gp). Rock crystal (80 gp). Black opal (1200 gp). Red spinel (90 gp). Tiger eye turquoise (13 gp). Red-brown spinel (90 gp). 1 Medium magic item.
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