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NPC Generator

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Advanced [show]


Mary Ramsay, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her chestnut hair is long and unkept. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is overprotective of those who hire her services. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Gardener and found it very stressful. She has set out to sabotage the competition.

Motivation: To get a good night's sleep; and she'd like to take her coworkers down a peg

Flaws: Ugly, Impulsive, Insomniac. Bonds: Guardian, Immigrant, Job. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Mary Ramsay, Female Human Ranger 2
Medium (6'0") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)9 (-1) 13 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Whurdred Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. She carries a battered dagger and tarnished hand crossbow as well. Sporting a brown mohawk this woman's hair draws a lot of attention. She has gleaming, smiling amber eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Whurdred was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Whurdred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants her found.

Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Whurdred Gorunn, Female Dwarf Druid 8
Medium (3'11") Dwarf, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 72 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: Blue quartz (9 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Moon Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman is renowned for her bright brown dresses and hats. Her orange fur is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a small toy that she constantly fidgets with.

History: She was born in the north, but her parents moved at a very young age to the east. Her mother took her hunting and taught her how to get in the mind of other creatures. She moves from town to town, unable to find a place to settle.

Motivation: She is not mentally stable, and does not behave rationally; and she loathes her own lifestyle

Flaws: Insane, Shy, Addict. Bonds: Poor, Immigrant, Nature. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Moon Of Claws, Female Tabaxi Rogue 8
Medium (5'11") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)8 (-1) 15 (+2)17 (+3)
Skills Insight +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item.


Social Check DCs


Armara Dodge, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear ponchos typically of a light black in addition to tight pants. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.

Personality: She is mildly Tiefling supremacist, though she does not identify as such. As long as the job gets done she does not care how it got done.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Beggar arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She became a Beggar soon after.

Motivation: Many gnolls want her driven away; and money/treasure

Ideals: Professionalism. Flaws: Racist. Bonds: Rich, Job, Enemies. Occupation: Beggar

Voice: Soft and melodious

Attributes [hide]

Armara Dodge, Female Tiefling Commoner 8
Medium (5'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Athletics +3, Medicine +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +6

Possessions: 1600 gp. White pearl (40 gp). Rich purple corundum (1500 gp). Deep blue spinel (1300 gp). Citrine (60 gp). Emerald (1500 gp). Aquamarine (1300 gp). 1 Minor magic item.


Social Check DCs


Kite Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a shortspear on her belt. She carries with her a set of shortspears, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her cinnamon fur is smooth and relatively long. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Kite grew up listening to her father's many stories. Her childhood dream was to be a Detective, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Attractive, Religious, Adventurer, Job. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Kite Mirror, Female Tabaxi Commoner 4
Medium (5'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 33000 sp. Golden yellow topaz (400 gp). Amber (100 gp). Tiger eye turquoise (12 gp). Star ruby (1000 gp).


Social Check DCs


Tenena Folkor, Female Gnome [Permalink]

Personal [hide]

Description: 3'5" and lanky with angular features, she is an attractive figure. She wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her silver hair is wavy and long. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: Tenena wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Tenena was left her father's suit of armor and trained in its use and care. She now travels the world, in search of power and loot.

Motivation: She wants nothing more than to rejoin the army; and she desires power and/or immortality

Ideals: Disciplined. Bonds: Attractive, Adventurer, Military. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Tenena Folkor, Female Gnome Druid 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp.


Social Check DCs


Ahrim Power, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. He has done his best to style his brown hair to look like a famous performer. He has red eyes and a green hat with a brown feather.

Personality: He can speak with the recently deceased. He can't help but pocket interesting objects he comes across

History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ahrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahrim. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Bonds: Criminal record, Religious, Mentor. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Ahrim Power, Male Tiefling Wizard 8
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 41 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 1200 gp. Deep blue spinel (1600 gp). Iolite (40 gp). Rock crystal (40 gp). Star ruby (600 gp). Rhodochrosite (10 gp).


Social Check DCs

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