Aline Rutherford, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a brown coat over a violet low-cut shirt, and a feathered hat upon her head. Her long chestnut hair is drawn into a two foot long braid. She wears a mask on her face.
Personality: She can speak with the recently deceased. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She was granted necromantic powers by her dying brother.
Motivation: She has decided she is irredeemable.
Ideals: Gifted, Justice. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 36 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 2500 gp. Gold and topaz bottle stopper cork (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver ewer (80 gp). Gold music box (3000 gp). Gold and topaz bottle stopper cork (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). 1 Minor magic item. 1 Minor magic item.
Caelynn Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This woman wears tan trousers with blue and white striped suspenders. She wears various colorful collared shirts. She is muscular with a powerful set of arms. Her white hair is greasy and uncared for. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She would rather hide behind her crafts than deal with other people.
History: She was born at the edge of vast plains. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 2 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 4 (-3) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Valafar Art, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is cut close to his head. His red eyes are slightly larger than normal.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valafar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Athletic, Fighting. Flaws: Fearful, Mundane. Bonds: Attractive. Occupation: Bricklayer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 7)
Armor Class 9
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Elven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 7000 sp. Violet garnet (1300 gp). Alexandrite (1300 gp). Sardonyx (40 gp).
Drifting Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She has wavy beige fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miller arts, while her father instructed her in etiquette, music and courtly manner. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: A need for knowledge about a nearby landmark; and she has comitted a past crime that haunts her to this day
Flaws: Insane. Bonds: Nature, Adventurer, Rich, Criminal record. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 100 gp. Moss agate (16 gp). Black star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item.
Mordai Idea, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A true patriot, Mordai would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 8 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Bookbinder
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Ownka Graeme, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. Her black hair is knotted and matted. She is baby faced.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She uses divination through singing.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Like her mother and her sister before her, after school she went straight into learning to become a Herbalist. She now owns her own business.
Motivation: She seems to be bored by most things; and she is content
Ideals: Gifted. Flaws: Ugly, Mundane, Antagonistic. Bonds: Job. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 cp.
Jebeddo Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'7", this man likes to wear blue tank tops with black pants. His red hair is smooth and relatively long. His eyes are a pleasant green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.
History: Born in the north his family was never financially stable. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and find a way to reverse the transformation of his brother
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Lazy. Bonds: Poor. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 49 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Auran, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. Tiger eye turquoise (4 gp). Onyx (50 gp). Deep blue spinel (200 gp). Malachite (4 gp). Pink pearl (100 gp). Rich purple corundum (500 gp). Rhodochrosite (4 gp). Alexandrite (200 gp). Jasper (50 gp). Tourmaline (100 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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