Shedinn Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man wears many layers of old clothing at all times. His crest is copper and curly. His gold eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He is a Maurezhi in disguise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 38 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1200 gp. Rose (30 gp). Golden pearl (100 gp). Freshwater pearl (6 gp). Blue quartz (6 gp). Onyx (30 gp). Peridot (30 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.
Oriel Clinton, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a grey broad hat and grey clothes. She has wavy auburn hair. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Oriel is combative with any and all who dare try her patience in the slightest.
History: Oriel was born with her mother's beautiful face. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To protect her home; and meet up once more with her childhood friend
Ideals: Justice. Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer, Guardian. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 120 gp. Sardonyx (20 gp). 1 Masterwork studded leather.
Blossom Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. She wears a top hat to cover her moderate length golden hair. She wears crescent spectacles with a black brim.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is skeptical of what others tell her and is slow to trust.
History: She was born at the edge of vast desert. Blossom was born on a far northern desert where she grew up under the tutelage of her father, an expert Merchant. She became a Merchant soon after.
Motivation: She is greedy; and to be a detective again
Flaws: Greedy, Shy. Bonds: Rich, Immigrant, Nature, Job. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Auran, Draconic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.
Arara Galanodel, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear flannel. Her brown hair is still thick. She wears round tiny glasses practically rammed into her face.
Personality: Arara wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born the only child of a wealthy merchant. She was an apprentice working in her mother's forge. She has been a successful dealer in antiques buying low and selling high.
Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Job, Criminal record. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gimurt Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. His chestnut hair is greasy and uncared for. He wears an eyepatch.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to raise his children well.
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Sculptor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp.
Orla Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a well pressed and immaculate suit (or dress), and sports empty pouches on her belt. Her silver hair is singed and shortened. Her face is scarred and worn.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Gifted from a young age, Orla studied abroad. After coming to the age of reason, Orla took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been a successful dealer in antiques buying low and selling high.
Motivation: To unite with her sister; and doesn't want to be a doctor and was forced into it by her family
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
Kody Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a grey costume with the symbols of death on his torso. He has a small bristly mustache and wavy red hair. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the north to a Barber, Kody learned a great deal about his father's area of expertise. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Bonds: Job, Enemies, Slave, Family. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
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