Baz Law, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has a large white mantle and cape that has been intricately interwoven into his violet robe. His black hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are blue.
Personality: Calm and collected, he is a well trained Cook. He feeds upon the attention of others.
History: When he was but 8 years old his parents immigrated from the east. A few years later when the south was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he wants to meet his childhood hero
Flaws: Insomniac. Bonds: Job, Attractive, Immigrant, Adventurer. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 9)
Armor Class 10
Hit Points 18 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Goblin, Ignan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 1100 gp.
Dondon Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a red cloak and cross-gartered brown stockings. His hair is cut close to his head. He has green eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Poor, Adventurer, Religious, Mentor. Occupation: Fletcher
Voice: Soft and mumbly
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Avice Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She wears baggy violet pantaloons and a grey scarf. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.
Personality: She has a massive crush on the younger sibling of the Barrister who has hired her part-time. She takes great joy in being the best Barrister in town.
History: A powerful wizard made her what she is. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Further expansion of business.
Bonds: Attractive, Has a crush, Job, Mentor, Family. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 4 (-3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Ignan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 6000 cp. 4 Thunderstones.
Chaedi Hybrid, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a robe, a symbol of the four houses of cards around her neck, and a longbow on her belt. Her hair is red and curly. Her eyes are green and she is always smoking a pipe.
Personality: Calm and collected, she is a well trained Doctor. She believes the world needs to unite to get rid of giants once and for all.
History: She comes from a rich southern family. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by giants. Chaedi was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She is unsatisfied with her job; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Fighting, Athletic. Bonds: Job, Enemies, Rich. Occupation: Doctor
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 9 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: Just what you see.
Blendaeth Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a black costume with the symbols of the sun god on her torso. Her copper crest is matted, messy, and big. Her red eyes dart from person to person.
Personality: Abrasive and pushy, she has a hard time making friends. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her father raised her in a mountain cabin. Blendaeth liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and she has passion for adventuring and risk
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Aquan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 170 pp. Aquamarine (1200 gp). Malachite (6 gp). Smoky quartz (80 gp). Eye agate (6 gp). Jet (70 gp). Malachite (6 gp). Brown-green garnet (70 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Makaria Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She wears a Stetson hat to cover her moderate length brown hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She never swears and excessively uses polite adverbs when speaking. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Makaria is combative with any and all who dare try her patience in the slightest.
History: Makaria lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants to raise her children well; and she feels the way she acts is they only way to get by in the world
Ideals: Optimist, Justice, Impeccable. Bonds: Family, Adventurer. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Carnelian (20 gp). Banded agate (10 gp). Carnelian (20 gp).
Halander Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. His red hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Halander hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the north; and money/treasure
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 64 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 pp. Fiery yellow corundum (700 gp). Obsidian (13 gp). Star rose quartz (20 gp). Moss agate (13 gp). Alexandrite (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
