Alice Royal, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many green ritualistic tattoos. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. Her auburn hair is smooth and relatively long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Alice lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and an old rival family wants her found
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
Possessions: Just what you see.
Pelt Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple brown robe with black stripes complete with hood. His red fur is singed and shortened. His amber eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Pelt was born the youngest of three triplets. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Celestial, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 12000 sp.
Creega Stanton, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman wears a simple white robe with blue stripes complete with hood. Her chestnut hair is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She enjoys reading and quiet.
History: A powerful brothel owner made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Creega took refuge in the old dungeon and found the beat up flail and armor she uses now. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To settle down with her crush; and to share knowledge with the world
Ideals: Logical. Flaws: Terse. Bonds: Poor, Mentor, Nature. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 280 gp.
Andry Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. She has moderate length black hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She likes to make people angry or surprised. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To end her boredom; and she's repulsed by the pc
Flaws: Antagonistic, Mundane. Bonds: Rich, Attractive, Immigrant, Criminal record. Occupation: Bellfounder
Voice: Scottish accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 27 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Qemuel Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a black poncho over his likewise colored trousers and shirt. His white hair is long and unkept. His black eyes dart from person to person to random spaces in the air.
Personality: Qemuel speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich western family. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, In love. Occupation: Layabout
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 300 gp. Gold dragon comb with red garnet eye (1400 gp). Silver comb with moonstones (100 gp). Gold music box (2000 gp).
Khrosh Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a white and grey handkerchief worn on his right side. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A powerful wizard made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac.
Bonds: Guardian, Criminal record, Mentor, Rich. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 8
Hit Points 62 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Feldûsh Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is auburn, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Feldûsh embodies much of what other species detest in the Half-Orcs. He is harsh and unforgiving.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Feldûsh and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 9000 sp. Amber (80 gp). Onyx (80 gp). 1 Minor magic item.
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