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NPC Generator

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Advanced [show]


Bernard Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He wears his blonde hair up. He has blue eyes and a brown hat with a pastel feather.

Personality: Calm and collected, he is a well trained Guard. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in shortspear use. He became a Guard soon after.

Motivation: Wishes to resurrect an old love; and many brigands want him driven away

Ideals: Fighting. Bonds: Job, Adventurer, Enemies, In love. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bernard Reid, Male Human Warrior 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 94 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 160 pp. Lapis lazuli (9 gp).


Social Check DCs


Mary Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear flannel. Her hair is auburn and very short. She wears round tiny glasses practically rammed into her face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Mary was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered singing. She now owns her own business.

Motivation: Balancing her hectic life and new Actor responsibilities is difficult.

Ideals: Disciplined, Artistic. Flaws: Fearful. Bonds: Job. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Mary Caerdonel, Female Half-Elf Monk 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +4, History +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp. Coral (50 gp). Aquamarine (900 gp).


Social Check DCs


Gomory Wrath, Female Tiefling [Permalink]

Personal [hide]

Description: She is typically in her Seamstress uniform. Her white hair is braided into rings. Her white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gomory hails from a village terrorized by giants. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Revenge; and further expansion of business

Ideals: Athletic. Bonds: Job, Criminal record, Enemies, Family. Occupation: Seamstress

Voice: Relaxed voice

Attributes [hide]

Gomory Wrath, Female Tiefling Wizard 7
Medium (5'7") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Intimidation +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp.


Social Check DCs


Arumawann Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his club, and he perpetually has his club ready. His black hair is cut short. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Arumawann and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Poor. Occupation: Baker

Voice: Russian accent

Attributes [hide]

Arumawann Pilwicken, Male Gnome Rogue 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)10 (+0) 14 (+2)9 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Tim Bentham, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a long, grey cloak. His whole body is exceptionally muscular. He has a white handlebar mustache and slicked back white hair. This blue eyed easterner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born several months after his father was called into army service. Tim was born on a far eastern forest where he grew up under the tutelage of his father, an expert Server. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is terrified, and will act out of fear; and wants to raise his children well

Ideals: Joker. Flaws: Fearful. Bonds: Immigrant, Family, Military, Adventurer. Occupation: Server

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Bentham, Male Human Fighter 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 11 (+0)11 (+0)
Skills Athletics +3, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 800 sp.


Social Check DCs


Rosamund Shipley, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she tends to wear a large brown jacket. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Rosamund isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Sold as a small child to a slaver, Rosamund was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Engraver, but she got bored and became a Beggar. She has drifted from career to career and currently works as a Beggar.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and sabotage a competitor

Ideals: Impeccable. Bonds: In love, Mentor, Job, Adventurer. Occupation: Beggar

Voice: American accent

Attributes [hide]

Rosamund Shipley, Female Human Warrior 7
Medium (4'7") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)16 (+3) 10 (+0)13 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Giant
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in brown turtlenecks beneath a grey coat with tan slacks. His cinnamon fur, when down, is lengthy. This green eyed northerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Tricking was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. In the meantime he has taken over work as a Bricklayer and occasionally as a mercenary.

Motivation: Sabotage a competitor.

Ideals: Athletic, Philantrophist. Bonds: Job, Poor, Adventurer. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Tricking Wind, Male Tabaxi Fighter 2
Medium (5'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 360 gp.


Social Check DCs

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