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NPC Generator

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Advanced [show]


Jane Dumph, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears violet trousers with tan and blue striped suspenders. She wears various colorful collared shirts. Her skin is fair and her fingers are delicate and long. She has slicked back white hair. Her blue unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was raised in a forest tribe. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Regain custody of her daughter; and she's repulsed by the pc

Ideals: Gifted, Philantrophist. Flaws: Disease, PTSD. Bonds: Nature. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Jane Dumph, Female Half-Elf Fighter 11
Medium (5'2") Half-Elf, True Neutral (CR 11)
Armor Class 11
Hit Points 93 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 11 (+0)16 (+3)
Skills Deception +7
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1700 gp.


Social Check DCs


Armara Cryptic, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears tight fighting clothing, which leaves very little to the imagination. Her silver hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Armara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is obsessed with finding treasure.

History: She was born in the west. Armara was born on a far western island where she grew up under the tutelage of her mother, an expert Courier. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break.

Ideals: Fighting, Athletic, Extrovert. Bonds: Adventurer, Immigrant. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Armara Cryptic, Female Tiefling Paladin 9
Medium (6'5") Tiefling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 76 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)13 (+1) 14 (+2)18 (+4)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp.


Social Check DCs


Dean Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. With bright brown hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of eastern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Dean's homeland. Dean decided to take the middle way and become a bodyguard. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and an old rival family wants him found

Ideals: Joker, Justice, Fighting. Bonds: Attractive, Immigrant. Occupation: Layabout

Voice: Speaks in third person

Attributes [hide]

Dean Kendall, Male Human Monk 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Richard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man wears a well pressed and immaculate suit (or dress). He has auburn hair. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the south. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Attractive, Poor. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Richard Bradshaw, Male Human Adept 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Arcana +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 800 sp. Carved bone or ivory statuette (100 gp).


Social Check DCs


Drusilia Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears bulky violet painted plate armor. Her chestnut hair, when down, is lengthy. She wears large thick round spectacles.

Personality: Prone to second guessing herself, she comes off as nervous. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a Slave Trader soon after.

Motivation: She is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Rich, Job. Occupation: Slave Trader

Voice: Hollow voice

Attributes [hide]

Drusilia Qualanthri, Female Half-Elf Barbarian 9
Medium (4'9") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 72 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)12 (+1) 18 (+4)11 (+0)
Skills Religion +4
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1500 gp.


Social Check DCs


Jarana Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a very tight haircut. Her face is scarred and worn.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She invites people to come help in her community garden.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Jarana Balderk, Female Dwarf Druid 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 11 (+0)4 (-3)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1900 sp. Jet (120 gp). Amethyst (120 gp). Freshwater pearl (13 gp).


Social Check DCs


Tarak Stafford, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. His hair is golden and curly. His eyes are violet and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Tarak was born the youngest of three triplets. Tarak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son; and he wants revenge against illithids

Ideals: Optimist. Bonds: Slave, Adventurer, Family, Enemies. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

Tarak Stafford, Male Half-Orc Adept 6
Medium (6'5") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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