Gynnie Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her red boots flare out at the collars. She is bristling with hidden weapons, mostly whips and quarterstaffs. Her white hair is smooth and relatively long. Her amber eyes dart from person to person.
Personality: She is a hateful person. She taunts others and blames them for her problems. She also is a firm believer in the womanly ideal.
History: She was always a brilliant, if unscrupulous mind. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gynnie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gynnie. After a long history of fighting, Gynnie and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic, Impulsive, Insane. Bonds: Criminal record. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp. 1 Average lock.
Furrele Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is well dressed, constantly wearing a black suit, tan shirt, and brown tie. Her copper crest is thinning but still full. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in the north, but her parents moved at a very young age to the west. She moved from fad to fad and when she turned 15 she discovered poetry. She has never given up on her poetry dream.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Ideals: Joker, Artistic. Flaws: Depressed, Racist. Bonds: Immigrant. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 13 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 6 (-2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 600 gp.
Helja Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin pastel vertical stripes and brown pants. She carries a battered glaive and tarnished trident as well. Her hair is silver and very short. Her green eyes are passionate and lively.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She enjoys reading and quiet.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shoemaker arts, while her father instructed her in etiquette, music and courtly manner. Helja was born on a far western plains where she grew up under the tutelage of her mother, an expert Shoemaker. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting, Logical. Flaws: Sensitive. Bonds: Rich, Immigrant. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 170 gp. 1 Masterwork Uncommon Weapon.
Pelt In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tattered old clothes. His gray fur is kept up in a ponytail inside a feathered hat. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Masseuse born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Masseuse like his father before him.
Motivation: Further expansion of business; and balancing his hectic life and new masseuse responsibilities is difficult
Flaws: Ugly, Impulsive. Bonds: Job, Religious, Adventurer. Occupation: Masseuse
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Terran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.
Vassago Honor, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'3" southern man, he is typically in his Fortune-teller uniform. His hair is greying and his face has many wrinkles. He has gold eyes and a green hat with a tan feather.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His job bores him to no end. He has decided to make it more interesting.
History: The child of a Roofer, who enjoyed hunting, Vassago was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: He desires power and/or immortality.
Ideals: Optimist. Bonds: Job, Adventurer, Criminal record, Nature. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 100 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold dragon comb with red garnet eye (1600 gp). Golden circlet with four aquamarines (3000 gp). Jeweled gold crown (6000 gp). 1 Medium magic item.
Mordai Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a blue coat with grey slacks. He has moderate length black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Mordai was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.
Motivation: Doesn't want to be a Tailor and was forced into it by his family.
Ideals: Optimist. Bonds: Attractive, In love, Family, Nature. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 10000 cp. Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mozikth Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, green, dusty cloak. His copper crest has been sun bleached extensively. His half smiles and red eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Mozikth was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. Some 9 years later his spouse died after the birth of his son. Heartbroken, Mozikth never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To end his boredom; and marry his sister to traveling adventurers
Flaws: Depressed, Racist, Mundane. Bonds: Attractive, Family, In love. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
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