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NPC Generator

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Advanced [show]


Jane Netyoive, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'9". She is typically in her Doctor uniform. Her moppish silver hair is in a traditional bowl cut. She is baby faced.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a logical person and will generally grow upset if things defy logic and science.

History: Jane was born with her father's beautiful face. Her father was a mechanic, and taught her how to fix just about anything. She ran away from her former home and has been making her living as a Doctor for the past few years.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Logical, Persistence. Flaws: Depressed. Bonds: Job, Attractive. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Jane Netyoive, Female Half-Elf Adept 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)14 (+2) 10 (+0)12 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jarana Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born blind and as such lacked many opportunities for work. Jarana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of her brother; and her spouse's relatives view her with great suspicion

Flaws: Disease. Bonds: Rich, Family, Adventurer, Nature. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Jarana Ungart, Female Dwarf Wizard 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp.


Social Check DCs


Ishte Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a cross on it. She has done her best to style her purple hair to look like a famous performer. She is very pretty but has cold, dead eyes.

Personality: She acts crazy and hedonistic. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: The child of southern immigrants she idolized her mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Ishte's homeland. Ishte decided to take the middle way and become a bodyguard. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ishte fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many orcs want her driven away

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Enemies, Immigrant. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Ishte Ecstasy, Female Tiefling Warlock 6
Medium (5'7") Tiefling, Lawful Good (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)13 (+1) 7 (-2)12 (+1)
Skills Medicine +1, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 80 pp.


Social Check DCs


Susannah Kensley, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt with thin white vertical stripes and violet pants. Her skin is fair and her fingers are delicate and long. She has no hair. Her eyes are a pleasant gray.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a Navigator, her father struggled to pay the bills. Cursed with vampirism at a very young age, Susannah has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Susannah Kensley, Female Human Expert 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Frederick Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in an above average manner. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Junk Dealer profession.

History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Frederick Chatham, Male Human Monk 8
Medium (5'5") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 170 pp. Jet (60 gp). Jasper (50 gp). Jet (60 gp). Bloodstone (50 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Varis Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: He was born in the north. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Joker, Persistence. Bonds: Immigrant, Adventurer. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Varis Ofandrus, Male Elf Paladin 10
Medium (4'9") Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 44 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears light armors faded through time and improper care. He wears a top hat to hide his balding. His amber eyes peer out from beneath his top grey hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gifted from a young age, Guy studied abroad. His family was turned out during the war. He and his family wandered south to less war torn lands. He was granted divine powers by his dying sister.

Motivation: To pay off his debts; and to get a good night's sleep

Ideals: Passionate, Gifted. Flaws: Shy, PTSD. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Guy Bradley, Male Human Adept 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 pp.


Social Check DCs

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