Hûmgrat Westcott, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. Beneath his clothing is a huge mess of scar tissue. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise green. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hûmgrat is combative with any and all who dare try his patience in the slightest.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Hûmgrat and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Slave, Attractive. Occupation: Crown-heir
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Obsidian (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Nuraval Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, but even with his fine clothing he looks run-down. He wears a wide-brimmed hat to hide his balding. His fierce gray eyes like to dwell on things.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Architect job and began his own company from there.
Motivation: Wants a kiss; and a strong sense of loyalty to dragonborn people
Flaws: Racist, Addict. Bonds: Criminal record, Job, Has a crush. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 115 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Elven, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +7
Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harbek Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely grey suit with pastel socks and a vest with buckled shoes. He has moderate length auburn hair. He wears crescent spectacles with a black brim.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Masseuse, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Logical. Bonds: Poor, Attractive. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1 Average lock.
Theriatis Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'2" western man, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. His hair is auburn and very short. He wears large thick round spectacles.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Theriatis hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theriatis took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge.
Flaws: Hedonist. Bonds: Enemies, Nature. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 71 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Giant
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 4000 gp. Chrysoprase (50 gp). Brown-green garnet (40 gp). Freshwater pearl (8 gp). Blue quartz (8 gp). Carnelian (50 gp). Black pearl (800 gp). Violet garnet (800 gp). Aquamarine (800 gp). Eye agate (8 gp). Chrysoberyl (40 gp). 1 Minor magic item.
Zogdûsh Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is an epitome of beauty. He has done his best to style his silver hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a forest tribe. His childhood dream was to be a Painter, but he was a colossal failure. He inherited the family business which he has now maintained for 14 years.
Motivation: Expand his business.
Ideals: Joker. Bonds: Attractive, Military, Nature, Job. Occupation: Herbalist
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 49 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 5 (-3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Right-Handed Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He carries a battered sickle and tarnished bastard sword as well. His fur is red and curly. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Immigrant, Criminal record. Occupation: Gardener
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 54 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 17000 sp.
Oren Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Oren hails from a village terrorized by dire rats. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Oren began to lead the lost caravan. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety; and a deep hatred of dire rats
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Enemies, Nature. Occupation: Beggar
Voice: Squeaky
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 8)
Armor Class 14
Hit Points 42 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Auran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 110000 cp.
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