Trail Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her beige fur is greasy and uncared for. Her eyes are copper and beady.
Personality: She is calm most of the time but flees social interaction. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 50 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +5
Possessions: 150 pp. A delicate brass dragon egg (40 gp). Large well-done wool tapestry (400 gp). An abacus with copper, silver and gold markers (130 gp).
Drogo Springfield, Male Human [Permalink]
Personal [hide]
Description: This western man prefers to wear brown pants and tee shirts. His clothes are grease stained in places. He keeps his silver hair in a flapper bob. His eyes are likewise amber. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: The child of western immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new cook responsibilities is difficult
Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Cook
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 46 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +5
Possessions: 800 gp. Blue quartz (7 gp). Black star sapphire (1600 gp). Golden yellow topaz (500 gp). Sard (70 gp). Moonstone (70 gp). Star ruby (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Phelaia Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'1", this woman is wearing the road beaten gear of a warrior. She keeps her silver hair in a pixie cut. Her face is covered beneath a completely black helmet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She served in the navy to pay for her family's outstanding loans. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She left for the west, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and she has a crush on the local mortician
Ideals: Fighting, Joker. Bonds: Attractive, Military, Immigrant. Occupation: Actor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 7000 sp. 1 Masterwork Common Melee.
Akmen Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple green robe with grey stripes complete with hood. His silver hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: Akmen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: He feels threatened by others; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 8 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 400 gp. Fiery yellow corundum (700 gp). Bloodstone (40 gp). Rock crystal (40 gp).
Erky Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear tan clothing when he does not wear armor. He has no hair. His face is scarred and worn.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is greedy
Ideals: Pacifist. Flaws: Ugly, Sensitive, Insane, Disease. Bonds: Rich. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Giant, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Fargrim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a grey costume with the symbols of his god on his torso. He keeps his black hair in a pixie cut. His blue eyes peer out from beneath his broad grey hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Bonds: Religious, Enemies, Criminal record. Occupation: Courier
Voice: Squeaky
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Brass mug with jade inlays (200 gp).
Criella Lust, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a green vest and prefers black and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is singed and shortened. She has white eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Criella is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. In her 18th year, her parents were killed by a brigands raid, leaving Criella alone in the world. After a stint in an orphanage, she was adopted. Due to her spouse's obsession with being a Butcher they were divorced and she won custody of their daughter. She worked as a Beggar, and she later adopted a second daughter.
Motivation: To unite with her brother; and doesn't want to be a beggar and was forced into it by her family
Flaws: Ugly, Emotional. Bonds: Family, Religious, Enemies. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Blue quartz (16 gp).
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