Gerald Barton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. He has a golden handlebar mustache and slicked back golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He inherited the family business which he has now maintained for 7 years.
Motivation: Money/treasure.
Ideals: Optimist. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
Left-Handed Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Assassin uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown fur up. His half smiles and copper eyes are beguiling and draw you in.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a small toy that he constantly fidgets with.
History: Left-Handed was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has achieved small success as a Assassin.
Motivation: Expand his business; and sabotage a competitor
Flaws: Antagonistic, Addict. Bonds: Job, Attractive. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 17000 sp. Sardonyx (40 gp). Aquamarine (300 gp). Violet garnet (300 gp). Chrysoberyl (90 gp). 1 Minor magic item.
Seven On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a simple pastel robe with brown stripes complete with hood. His whole body is exceptionally muscular. His brown fur is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure.
Flaws: Ugly, Insane, Impulsive. Bonds: Immigrant, Rich. Occupation: Actor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 87 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 6000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Solid gold idol (600 gp). Carved bone or ivory statuette (90 gp). Brass mug with jade inlays (500 gp). Jeweled anklet (1000 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (2000 gp). Solid gold idol (600 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A roughly beaten golden orb (140 gp). Jeweled electrum ring (8000 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rimple Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He is wearing a long, tan, dusty cloak. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of southern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Bricklayer; and to find somewhere to settle down
Ideals: Justice. Flaws: Mundane, Ugly. Bonds: Immigrant, Has a crush. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 8000 sp. 1 Minor magic item.
Buvvie Sympony, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears skinny pants and wears a tan and black robe with the hood down. Her hair is brown and very short. Her face is scarred and worn.
Personality: She is overprotective of those who hire her services. She is lazy and tries to find solutions quickly.
History: Her father raised her in a mountain cabin. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and to clean up the streets
Flaws: Ugly, Lazy. Bonds: Guardian, Nature, Military. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 3 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 4 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 27000 sp. 1 Minor magic item.
Crampernap Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears an entirely blue suit with tan socks and a vest with buckled shoes. He keeps his auburn hair in a flapper bob. He has a dull look in his green eyes.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by goblins. Crampernap was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Flaws: Ugly, Fearful. Bonds: Enemies, Rich, Criminal record. Occupation: Banker
Voice: Slow speaker
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 107 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +4
Possessions: Violet garnet (700 gp). Eye agate (4 gp). Onyx (60 gp). Onyx (60 gp). Golden yellow topaz (700 gp). Hematite (4 gp). Malachite (4 gp). Lapis lazuli (4 gp). Red spinel (120 gp). Eye agate (4 gp). Peridot (60 gp). Deep green spinel (120 gp). 1 Medium magic item.
Darrow Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He dresses in collared shirts and wears a proper scarf over his head. His white hair is singed and shortened. He has a dull look in his gray eyes.
Personality: Darrow hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is harsh and unforgiving.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military, Criminal record. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 500 gp. Fire opal pendant on a fine gold chain (1300 gp). Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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