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NPC Generator

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Advanced [show]


Bethrynna Siannodel, Female Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears an entirely tan suit with red socks and a vest with buckled shoes. She has shaved her head bald. Her hazel eyes peer out from beneath her deerstalker tan hat.

Personality: She can speak with the recently deceased. She also is a firm believer in the womanly ideal.

History: Bethrynna was raised in a hard working conservative environment. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Criminal record. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Bethrynna Siannodel, Female Elf Cleric 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)7 (-2) 11 (+0)15 (+2)
Skills Investigation +0, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Fargrim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Apothecary uniform. His red hair is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Fargrim was raised in a hard working conservative environment. After coming to the age of reason, Fargrim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Fargrim Fallack, Male Dwarf Warrior 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Religion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Raymond Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His eyes are amber and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.

History: Born to a Knight, his mother struggled to pay the bills. Cursed with unlife at a very young age, Raymond has worked very hard to control his curse. He has worked as a Barber like his mother before him.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Depressed, Disease. Bonds: Poor, Job. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Raymond Milton, Male Human Monk 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Athletics +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lone Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman very much looks the part of a Blacksmith. She has a penchant for wearing a ring with an oversized opal on her right hand. Her cinnamon fur is heavily combed to the right. She has green eyes.

Personality: Confrontational and typically high on some drug or another. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: The child of western immigrants she idolized her father. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She struck the Blacksmith job and began her own company from there.

Motivation: Money/treasure; and expand her business

Ideals: Justice. Flaws: Addict. Bonds: Job, Rich, Immigrant. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Lone Of Spirit, Female Tabaxi Barbarian 7
Medium (5'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 63 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Tethren Moral, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. His hair is greying and his face has many wrinkles. His red eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: A powerful slaver made him what he is. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Tethren Moral, Male Tiefling Adept 5
Medium (6'1") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)19 (+4) 13 (+1)18 (+4)
Skills Acrobatics +2, Religion +7
Senses Passive Perception 11
Languages Common, Druidic, Elven, Goblin, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 700 gp.


Social Check DCs


Barendd Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a small hat to hide his balding. He has a dull look in his hazel eyes.

Personality: Barendd hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born to a poor family in the city he treasured whatever gifts he got. Barendd liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a crush on the local Mortician; and to find somewhere to settle down

Ideals: Artistic. Flaws: Mundane. Bonds: Poor, Nature, Has a crush. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Barendd Loderr, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)16 (+3) 17 (+3)7 (-2)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Elven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +5

Possessions: 100 pp.


Social Check DCs


Grumbar Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered sickle and tarnished hammer as well. His hair is blonde and curly. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Grumbar's homeland. Grumbar decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Grumbar Tinley, Male Half-Orc Ranger 6
Medium (5'3") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 13 (+1)13 (+1)
Skills Deception +4, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 10000 cp.


Social Check DCs

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