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Advanced [show]


Quick Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. He has wavy gray fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He feeds upon the attention of others.

History: Quick hails from a village terrorized by orcs. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He has worked as a Ruler like his father before him.

Motivation: Revenge; and someone believes him a fraud

Ideals: Gifted. Flaws: Insane. Bonds: Job, Attractive, Enemies. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Quick Plume, Male Tabaxi Sorcerer 10
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 17 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)14 (+2) 13 (+1)12 (+1)
Skills History +6
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 2300 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and topaz bottle stopper cork (900 gp). Silver ewer (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silgre Kirby, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears suspenders and black workpants. Her shirt is blue, and she wears a heavy black leather apron most of the time. She has a slight overbite and is overall scrawny. Her white hair is matted, messy, and big. Her eyes are a pleasant violet.

Personality: This woman loves painting and to teach people painting more than just about anything. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She feels that her past leaves her morally obligated to help; and she seems to be bored by most things

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Criminal record, Immigrant. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Silgre Kirby, Female Half-Orc Ranger 1
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 gp. 1 Good lock.


Social Check DCs


Hubert Easton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple brown robe with blue stripes complete with hood. His hair is short and silver. His amber eyes peer out from beneath his small brown hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Hubert was born the youngest of three triplets. He has had some formal dancing training, and achieved minor success. He has set out to sabotage the competition.

Motivation: Regain custody of his son.

Ideals: Logical, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Hubert Easton, Male Human Sorcerer 2
Medium (5'3") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 11 (+0)8 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 90 gp.


Social Check DCs


Srorthen Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears green leather gloves, a green jacket, and tight pants. His white crest is still thick. His half smiles and red eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Srorthen embodies much of what other species detest in the Dragonborns. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Srorthen and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Attractive, Family. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

Srorthen Ebynichtomonis, Male Dragonborn Wizard 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 cp.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a worn and beaten armor. Her red fur is lengthy and is close to two feet long. She is baby faced.

Personality: She is business-like. She takes instructions and follows them to the letter. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She moved from fad to fad and when she turned 15 she discovered painting. Days after completing her studies, news broke out that her hometown was attacked by drow. Emerald was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: To unite with her sister; and her religion dominates her actions

Ideals: Professionalism, Artistic. Bonds: Family, Religious, Enemies. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Emerald In the Wind, Female Tabaxi Aristocrat 10
Medium (5'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)6 (-2) 9 (-1)13 (+1)
Skills Athletics +7, Insight +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 70 pp.


Social Check DCs


Dynamic Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who is typically in her Baker uniform. She wears a deerstalker hat to cover her moderate length brown fur. She tend to wears goggles to shield her eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Dynamic grew up listening to her father's many stories. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting orcs, the young Dynamic began to lead the lost caravan. She tends to her Baker job now, and dutifully fulfills any obligations she has.

Motivation: Many orcs want her driven away; and wants to open a new tavern

Ideals: Philantrophist, Entrepeneur. Bonds: Job, Adventurer, Enemies. Occupation: Baker

Voice: Mumbles to self between sentences

Attributes [hide]

Dynamic Timber, Female Tabaxi Bard 14
Medium (4'7") Tabaxi, Neutral Evil (CR 14)
Armor Class 13
Hit Points 32 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)9 (-1) 12 (+1)18 (+4)
Skills Arcana +4, Persuasion +9
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 6000 gp. Silver comb with moonstones (700 gp). Solid gold idol (500 gp). 1 Medium magic item.


Social Check DCs


Gunter Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His golden hair is matted, messy, and big. His brown eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record, Rich. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Gunter Acton, Male Human Wizard 7
Medium (6'3") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)6 (-2) 15 (+2)18 (+4)
Skills Deception +7, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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