Eva Winthrop, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her head has been shaved. She has several tiny emerald earrings on each ear.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Eva hails from a village terrorized by goblins. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many goblins want her driven away
Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Abyssal, Celestial
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (100 gp). 1 Minor magic item.
Great Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 4'7" and wears dark leathers with embroidery. Her left leg appears badly burned and disfigured. Her black fur is braided into rings. She has several tiny sapphire earrings on each ear.
Personality: She acts crazy and hedonistic. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born in a small forest village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother
Flaws: Hedonist. Bonds: Rich, Family, Nature. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
Helja Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. Her eyes are green.
Personality: While she acts the brute, she is far gentler than she would appear. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Body Guard arts, while her mother instructed her in etiquette, music and courtly manner. Over the years she perfected her riding and shooting skills. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Retire the richest woman in the west; and she has passion for adventuring and risk
Ideals: Fighting, Entrepeneur. Bonds: Adventurer, Rich, Nature. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 66 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1000 gp. Violet garnet (700 gp). Pink pearl (110 gp).
Elaim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair has been sun bleached extensively. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has built up a small fortune and can afford his own way.
Motivation: He desires power and/or immortality; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Racist. Bonds: Adventurer, Rich, Immigrant. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Taklinn Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'0" and wears silk and lounges about seductively. He has styled his brown hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Taklinn was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and doesn't want to be a laborer and was forced into it by his family
Flaws: Secretive. Bonds: Attractive, Religious, Family, Adventurer. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Halfling, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
Avelina Gladstone, Female Human [Permalink]
Personal [hide]
Description: She wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is short and auburn. She wears large thick round spectacles.
Personality: Avelina is depressed about a lot of things. She tends to be a nihilist. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Avelina was born the youngest of three triplets. Her father took her hunting and taught her how to get in the mind of other creatures. Due to her spouse's obsession with being a Adventurer they were divorced and she won custody of their daughter. She worked as a Interpreter, and she later adopted a second daughter.
Motivation: To unite with her brother.
Flaws: Depressed, Fearful. Bonds: Rich, Family, Nature. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate.
Gunnloda Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a small hat to cover her moderate length white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised in a white middle class family as the only child. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is compelled to act according to her religious beliefs; and she seems to be bored by most things
Ideals: Justice. Flaws: Insomniac, Secretive, Mundane. Bonds: Family, Religious. Occupation: Bounty Hunter
Voice: Raspy
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp.
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