Ahlyssa Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses well, typically a more casual-formal manner. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are gray.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to loving parents in a slum to the south. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Surina Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears loose pants and a collared shirt complete with sweater beneath her coat, she is not a threatening figure. Her copper crest is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She would rather hide behind her crafts than deal with other people.
History: She comes from a rich western family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Fletcher job and began her own company from there.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Job. Occupation: Fletcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 10)
Armor Class 14
Hit Points 41 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 300 pp. Azurite (10 gp). Golden pearl (120 gp). Sard (40 gp). 1 Minor magic item.
Dagger Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown armored body suit, with a simple red line shooting up and back down. His white fur is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the south. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is content.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Birel Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet collared shirt and blue skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She is physically well-built. Her blonde hair is thinning but still full. Her amber eyes lackadaisically let the world flow into them.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born several months after her mother was called into army service. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Weaver for the past few years.
Motivation: She is greedy; and she'd like to take her coworkers down a peg
Ideals: Fighting, Gifted. Bonds: Military, Job, Rich. Occupation: Weaver
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 60 gp.
Grigi Birkenhead, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'0", this woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her head has been shaved. Her brown eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Grigi will drive conversation. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born to loving parents in a slum to the north. Her first spouse was a Shoemaker, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: Wants to raise her children well; and doesn't want to be a fisher and was forced into it by her family
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Fisher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 4 (-3) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
Possessions: 1000 sp. Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.
Aline Trollope, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in a clean brown cloak covering her clean studded leather. She has a very tight haircut. She is very pretty but has cold, dead eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Flattery will make her almost putty in your hands.
History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She has achieved small success as a Merchant.
Motivation: Balancing her hectic life and new Merchant responsibilities is difficult.
Ideals: Athletic, Entrepeneur. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Infernal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +5
Possessions: 300 gp.
Everard Darlington, Male Human [Permalink]
Personal [hide]
Description: An older man who wears bulky grey painted plate armor, he is not a threatening figure. His hair is always cut to a buzz. His ears are large.
Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Everard hails from a village terrorized by gnolls. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: Expand his business; and sabotage a competitor
Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Enemies, Job. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp. Brass mug with jade inlays (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
