Sweet Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman likes to wear ponchos typically of a light brown in addition to tight pants. She has done her best to style her lavender fur to look like a famous performer. Her face is covered beneath a completely black helmet.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Sweet has worked very hard to control her curse. She has dedicated herself to building a better kind of golem.
Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her old friends
Ideals: Fighting. Flaws: Disease. Bonds: Poor, Adventurer, Religious. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 6)
Armor Class 10
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
Possessions: 5000 sp.
Medrash Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. His brass crest is still thick. This gold eyed westerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Bookbinder for the past few years.
Motivation: To clean up the streets; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Gifted. Bonds: Enemies, Rich, Job, Guardian. Occupation: Bookbinder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 7)
Armor Class 10
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 900 gp.
Zaffrab Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his longbow ready. He wears his white hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the north to a Glassblower, Zaffrab learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 19 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Ignan, Druidic, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +7
Possessions: 12000 sp. Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vorka Dudley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She is dressed in a clean black cloak covering her clean studded leather. She has a hunchback. Her brown hair is well kept. Her amber eyes peer out from beneath her deerstalker black hat.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in the west her family was never financially stable. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends.
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: Golden yellow topaz (300 gp). Smoky quartz (20 gp). Black star sapphire (700 gp). Rhodochrosite (10 gp).
Ethereal Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has moderate length black fur. Her green eyes are slightly larger than normal.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born on a small isolated farm. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Architect work with an outfit from a few towns over. Architect work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Architect soon after.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Bonds: Poor, Adventurer, Attractive, Nature, Job. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Bûth Clifton, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. His hair is red, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He plays an instrument quite well.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and half-orc compassion
Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 40000 cp.
Bucklal Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A 3'3" northern man, he wears a white armored body suit, with a simple tan line shooting up and back down. With a patchy brown beard and wild brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north.
Ideals: Optimist, Joker, Entrepeneur. Bonds: Poor. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 8)
Armor Class 14
Hit Points 37 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
