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NPC Generator

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Advanced [show]


Great Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'2" western man, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His orange fur is braided into rings. His skin is flawless and his green eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He is an amazing painter.

History: Born in the west his family was never financially stable. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and he has a crush on the local bounty hunter

Ideals: Gifted, Fighting. Bonds: Attractive, Has a crush, Poor. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Great Running, Male Tabaxi Sorcerer 4
Medium (6'2") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 9 (-1)17 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 gp. Citrine (50 gp).


Social Check DCs


Skûn Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He has a moderate pudge and is not very fit. He wears a top hat to cover his moderate length black hair. His thin eyebrows rest above his beady brown eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the east to a Butcher, Skûn learned a great deal about his father's area of expertise. In his 17th year, his parents were killed by a goblins raid, leaving Skûn alone in the world. After a stint in an orphanage, he was adopted. He became a Butcher soon after.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Flaws: Ugly, Insane. Bonds: Enemies, Job. Occupation: Butcher

Voice: High pitched, excited

Attributes [hide]

Skûn Staurheim, Male Half-Orc Commoner 2
Medium (6'4") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Athletics +5, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2

Possessions: 330 gp. Moonstone (60 gp). Blue quartz (11 gp).


Social Check DCs


Tûkâ Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His silver hair is kept up in a ponytail inside a top hat. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Gifted, Fighting. Flaws: Ugly, Cynical. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Tûkâ Sydney, Male Half-Orc Barbarian 2
Medium (6'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Astar Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his purple hair up. His eyes are silver and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a slaver, Astar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Mentor, Immigrant. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Astar Merit, Male Tiefling Fighter 6
Medium (5'2") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 200 gp. Brown-green garnet (50 gp). Violet garnet (1600 gp).


Social Check DCs


Eberk Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a grey and blue robe with the hood down. His hair is cut close to his head. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.

History: He got into the Spice Merchant business at a young age. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his son; and to be a jeweler again

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Job, Family. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Eberk Holderhek, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 10 (+0)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 sp. Solid gold idol (200 gp).


Social Check DCs


Trail Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His clothes are grease stained in places. His fur is cut close to his head. He has gleaming, smiling hazel eyes.

Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Artistic. Flaws: Hedonist. Bonds: Poor, Immigrant, Family. Occupation: Shipwright

Voice: Slow speaker

Attributes [hide]

Trail Buttons, Male Tabaxi Druid 4
Medium (5'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 12000 sp.


Social Check DCs


Frouse Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large golden tufts of hair around his ears. He has gleaming, smiling violet eyes.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Server, and he later adopted a second son.

Motivation: Regain custody of his son; and to unite with his brother

Flaws: Ugly, Hedonist, Impulsive. Bonds: Poor, Family. Occupation: Server

Voice: Jamaican accent

Attributes [hide]

Frouse Garrick, Male Gnome Adept 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Sardonyx (80 gp). Carnelian (80 gp).


Social Check DCs

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