Darrak Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in an above average manner. He has a auburn handlebar mustache and slicked back auburn hair. He is very pretty but has cold, dead eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Darrak is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Darrak was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.
Motivation: To reunite with his absent mother; and wants to raise his children well
Ideals: Joker. Bonds: Attractive, Poor, Family. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp.
Shifting Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left hand appears badly burned and disfigured. He has styled his lavender fur well, parting it to the left. His amber unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Religious. Occupation: Blacksmith
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 900 gp. Rock crystal (20 gp). Aquamarine (300 gp). Emerald (400 gp).
Pallabar Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of the sun god around his neck, and a axe on his belt, and sports empty pouches on his belt. His silver hair is greasy and uncared for. His brown eyes lackadaisically let the world flow into them.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the west. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Crown-heir
Voice: Old Prospector
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 gp. Red garnet (140 gp). Freshwater pearl (7 gp).
Mreksh Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, black cloak, and a wedding ring on his left hand. He has done his best to style his silver crest to look like a famous performer. His red eyes are passionate and lively.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Born to a pair of adventurers, Mreksh grew up listening to his mother's many stories. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.
Motivation: Marry his sister to traveling adventurers; and meet up once more with his childhood friend
Ideals: Impeccable, Artistic, Logical. Bonds: In love, Family, Adventurer. Occupation: Bounty Hunter
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 210 gp.
Bimpnottin Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears baggy tan pantaloons and a white scarf. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has wavy brown hair. She wears a mask on her face.
Personality: A deeply religious woman she believes everything happens for a reason. She is afraid of women and trembles around them
History: She was born several months after her father was called into army service. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends
Ideals: Fighting. Flaws: Shy. Bonds: Religious, Military, Adventurer. Occupation: Slave Trader
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 400 gp. 1 Minor magic item.
Verna Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female wears a tight fitting red shirt and pants. She is tall, broad shouldered and powerfully built. Her long red hair reaches down to her waist. She has gray eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born at the edge of vast island. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: Wants a kiss; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Philantrophist. Bonds: Nature, Rich, Has a crush. Occupation: Bellfounder
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 gp.
Therlin Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a simple burlap shirt and baggy pants. She conceals her shortbow with her veritable burlap sack of a shirt. Her auburn hair has been sun bleached extensively. She has brown eyes and a grey hat with a blue feather.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She invites people to come help in her community garden.
History: She is the product a well kept family trust fund and as such has never really known need. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.
Motivation: She desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Philantrophist. Flaws: Emotional. Bonds: Rich, Military, Adventurer. Occupation: Weaver
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
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