Dynamic Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and pastel workpants. His shirt is white, and he wears a heavy pastel leather apron most of the time. He wears a wide-brimmed hat to cover his moderate length gray fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Dynamic was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his absent mother; and wants to open a new tavern
Ideals: Artistic, Persistence. Flaws: Racist. Bonds: Job, Family. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 62 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Aquan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 gp. Blue quartz (6 gp). Obsidian (6 gp). Emerald (500 gp). Amber (40 gp). Freshwater pearl (6 gp). Golden yellow topaz (600 gp). Tiger eye turquoise (6 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chem Allure, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He keeps his purple hair in a flapper bob. His white eyes are passionate and lively.
Personality: He speaks before he thinks and is too direct. He is a great chef.
History: He got into the Engraver business at a young age. His childhood dream was to be a Barber, but he was a colossal failure. He has drifted from career to career and currently works as a Engraver.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Gifted, Logical. Flaws: Impulsive. Bonds: Job. Occupation: Engraver
Voice: French accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 gp. Silver ewer (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Damaia Sharp, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she likes to wear ponchos typically of a light green in addition to tight pants. Her dark red hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, she has a hard time making friends. Flattery will make her almost putty in your hands.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her childhood dream was to be a Fletcher, but she was a colossal failure. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Regain custody of her daughter; and to be a fletcher again
Flaws: Insane, Antagonistic, Selfish, Secretive. Bonds: Job, Family. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 300 gp.
Sekhmet Wary, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and she perpetually has her nunchaku ready. Her long brown hair is drawn into a two foot long braid. Her half smiles and white eyes are beguiling and draw you in.
Personality: She is business-like. She takes instructions and follows them to the letter. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Sekhmet was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she uses money and sex appeal to get what she needs
Ideals: Fighting, Professionalism. Bonds: Rich, Attractive, Military. Occupation: Dilettante
Voice: Australian accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +1
Possessions: 40 gp. 1 Masterwork Common Melee.
Ellywick Ningel, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a well pressed and immaculate suit (or dress). She has a penchant for wearing a ring with an oversized emerald on her right hand. Her black hair is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is obsessed with a lost civilization.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She made a point of taking high paying jobs and getting most of it up front. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She is greedy; and several ex partners dislike her way of doing things and want revenge
Flaws: Selfish. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Priest
Voice: Boston accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 4 (-3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Sybil Zhanini, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. She keeps her auburn hair in a flapper bob. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing herself, she comes off as nervous. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To pay off her debts; and she has a rivalry with the church that dominates her actions
Flaws: Shy, Antagonistic. Bonds: Religious, Adventurer, Debt. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 14)
Armor Class 11
Hit Points 54 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Terran, Aquan
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: Eyepatch with mock eye of sapphire and moonstone (900 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Medium magic item.
Sariel Mellegaard, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Barrister does. She has moderate length black hair. She wears round tiny glasses practically rammed into her face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is skeptical of what others tell her and is slow to trust.
History: She got into the Barrister business at a young age. She worked as a nervous Barrister and found it very stressful. She has achieved small success as a Barrister.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Athletic. Flaws: Terse, Shy. Bonds: Job, Religious. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 1000 sp. Coral (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!