Jelenneth Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears suspenders and blue workpants. Her shirt is black, and she wears a heavy blue leather apron most of the time. Her brown hair is singed and shortened. Her otherwise smooth face is marked with small tiny scars.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Jelenneth lived on a farm with her father, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She desires power and/or immortality; and an old rival family wants her found
Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Adventurer. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 8000 sp.
Murgen Kendal, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears a black shirt with thin grey vertical stripes and green pants. Her hair is short and white. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: From birth she was tutored by a cruel and relentless mentor. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to raise her children well.
Ideals: Passionate. Flaws: Secretive. Bonds: Family, Mentor. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Dwarven, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 sp.
Shadow Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His deerstalker hat is riddled with cuts and holes. His ears are large.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born several months after his mother was called into army service. When Shadow reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Military. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Druidic, Celestial, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 29000 cp.
Bardryn Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears tight fighting clothing, which leaves very little to the imagination. Her white hair is lengthy and is close to two feet long. Her face is scarred and worn.
Personality: She is witty, but her monotone delivery comes off as unnerving She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Criminal record. Occupation: Miner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 500 gp. Red spinel (160 gp). Hematite (7 gp).
Immeral Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is typically in his Servant uniform. His hair is greying and his face has many wrinkles. He has hazel eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: Money/treasure; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Greedy. Bonds: Job, Rich, Criminal record. Occupation: Servant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp.
Left-Handed Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tight fitting brown shirt and pants. His cinnamon fur is matted, messy, and big. His amber eyes dart from person to person.
Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Detective.
Motivation: Sabotage a competitor; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane. Bonds: Job, Mentor, Rich. Occupation: Detective
Voice: Raspy
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Two Llamas Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She sports pastel clothing, slightly heavier than average wear, and carries axes. Her lavender fur is lengthy. Her eyes are likewise copper. Her teeth are yellowed and unaligned.
Personality: She will rave to anyone who will listen. She is skeptical of what others tell her and is slow to trust.
History: Her mother raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Ugly, Insane, Shy. Bonds: Nature. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 190 gp. Onyx (20 gp). 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
