Vanuath Liadon, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'7" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, blue cloak. He has a long silver beard with little hanging trinkets. He has gray eyes and a blue hat with a red feather.
Personality: Overbrimming with self-confidence, Vanuath isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He has a minor phobia of water and hates getting wet.
History: He got into the Layabout business at a young age. He was an apprentice working in his mother's forge. He became a Layabout soon after.
Motivation: He is terrified, and will act out of fear; and he has a crush on the local detective
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Layabout
Voice: Russian accent
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 6)
Armor Class 14
Hit Points 17 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Griselda Remein, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a long, violet cloak. Her hair is chestnut and curly. She is very pretty but has cold, dead eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She comes from a rich western family. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She now mingles about in high society.
Motivation: Marry her brother to traveling adventurers; and to reunite with her absent father
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 89 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2200 gp. Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Muse, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. He wears a small hat to cover his moderate length chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Dilettante, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Insane. Bonds: Poor, Attractive. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
Possessions: 270 gp. 1 Masterwork studded leather.
Two Llamas Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a pastel and tan handkerchief worn on his right side. His lavender fur, when down, is lengthy. His eyes are amber and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Two Llamas hails from a village terrorized by gnolls. Two Llamas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Two Llamas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To reunite with his old friends; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Criminal record, Enemies, Adventurer. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 18)
Armor Class 13
Hit Points 117 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 7 (-2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 5d6-2, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 14000 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). An abacus with copper, silver and gold markers (90 gp). Golden circlet with four aquamarines (4000 gp). Gold dragon comb with red garnet eye (1200 gp). A silver and pearl hairclip (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). An abacus with copper, silver and gold markers (90 gp). Gold dragon comb with red garnet eye (1200 gp). Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Cloth of gold vestments (90 gp). Golden circlet with four aquamarines (4000 gp). Old masterpiece painting (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Old masterpiece painting (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Cloth of gold vestments (90 gp). Silver comb with moonstones (300 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (1900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Dagger Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting clothing which further accentuates his frame. He keeps his long cinnamon fur kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dagger is combative with any and all who dare try his patience in the slightest.
History: Dagger was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Red garnet (120 gp). Tiger eye turquoise (7 gp). Chrysoberyl (120 gp). 1 Backpack.
Akra Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She prefers to wear green pants and tee shirts. Her crest is bronze and very short. She has red eyes and a green hat with a black feather.
Personality: She is calm most of the time but flees social interaction. The war was a terrible time for her, and Akra does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Herbalist arts, while her mother instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Flaws: Ugly, Shy, Depressed. Bonds: Military, Rich. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 80 pp. Blue quartz (11 gp). Eye agate (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Quillathe Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears bulky violet painted plate armor. She sports white long hair. Her eyes are a pleasant brown.
Personality: She is a Butcher first and foremost. She believes firmly that knowledge should be universal. She is able to fit into much smaller and tighter spaces than normal.
History: She was raised in a white middle class family as the only child. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She ran away from her former home and has been making her living as a Butcher for the past few years.
Motivation: Sabotage a competitor; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Military. Occupation: Butcher
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll, Terran, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
