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NPC Generator

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Advanced [show]


Birel Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears baggy violet pantaloons and a grey scarf, marred by sweets. Her hair is golden and curly. Her hazel eyes are slightly larger than normal.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She is afraid of women and trembles around them

History: The child of a Sculptor, who enjoyed hunting, Birel was taken on many hunting expeditions. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Elven compassion; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Flaws: Ugly, Racist, Shy. Bonds: Nature, Debt. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Birel Gracey, Female Half-Elf Barbarian 3
Medium (4'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Quelenna Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a hunchback. She keeps her long black hair kept up in a rat tail. She is baby faced.

Personality: Stoic and calm, she prefers to meditate than take action. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised in a white middle class family as the only child. Her father was a soldier and died while she was still young. Quelenna was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Ugly, Fearful, Mundane. Bonds: Military. Occupation: Laborer

Voice: Pirate accent

Attributes [hide]

Quelenna Floshem, Female Half-Elf Druid 6
Medium (5'6") Half-Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 800 gp.


Social Check DCs


Arara Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. Her blonde hair is wavy and long. Her brown eyes dart from person to person.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a small toy that she constantly fidgets with.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with lycanthropy at a very young age, Arara has worked very hard to control her curse. She ran away from her former home and has been making her living as a Servant for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Optimist. Flaws: Addict, Disease. Bonds: Rich, Job. Occupation: Servant

Voice: Scottish accent

Attributes [hide]

Arara Koehlanna, Female Elf Paladin 6
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)13 (+1) 11 (+0)7 (-2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 30 pp. Red garnet (40 gp). Black opal (1600 gp).


Social Check DCs


Alexandre Thackeray, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. With a patchy brown beard and wild brown hair. His thin eyebrows rest above his beady amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Shoemaker father left him crippled. Now he works as a writing tutor during his time off.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Logical, Artistic. Flaws: Ugly, Disease. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Alexandre Thackeray, Male Human Commoner 11
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 18 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 390 pp. Fiery yellow corundum (500 gp). Black opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His brown eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Tanner business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and expand his business

Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Warlock 7
Medium (4'0") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 43 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)7 (-2) 16 (+3)11 (+0)
Skills Acrobatics +3, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Gold and topaz bottle stopper cork (700 gp). Cloth of gold vestments (140 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Harvest Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His long black fur is drawn into a two foot long braid. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Harvest grew up listening to his father's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Harvest Shore, Male Tabaxi Adept 5
Medium (6'8") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp.


Social Check DCs


Dayereth Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and red handkerchief worn on his left side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'7" when asserting himself. His silver hair is kept up in a ponytail inside a broad hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He has a massive crush on the younger sibling of the Shipwright who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Shipwright business at a young age. He found a children's book about a Elf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Ideals: Entrepeneur. Bonds: Attractive, Has a crush, Job, Adventurer, Military. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Dayereth Cithreth, Male Elf Aristocrat 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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