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NPC Generator

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Advanced [show]


Adrie Suithrasas, Female Elf [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. Her brown hair is braided into rings. She wears large thick round spectacles.

Personality: She never swears and excessively uses polite adverbs when speaking. She enjoys reading and quiet.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Doesn't want to be a Sellsword and was forced into it by her family; and wants to raise her children well

Ideals: Optimist, Logical. Flaws: Disease. Bonds: Nature, Family. Occupation: Sellsword

Voice: Stutters

Attributes [hide]

Adrie Suithrasas, Female Elf Expert 5
Medium (4'9") Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)13 (+1) 6 (-2)10 (+0)
Skills History +4, Stealth +4
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Rosalind Cooper, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She prefers to wear grey clothing when she does not wear armor. She has a hunchback. She keeps her long red hair kept up in a rat tail. Her amber eyes lackadaisically let the world flow into them.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: An old rival family wants her found; and regain custody of her daughter

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Nature, Family. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Rosalind Cooper, Female Human Wizard 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp.


Social Check DCs


Rimple Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small mountains village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is greedy

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Nature, Rich, Enemies. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Rimple Boondiggles, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)9 (-1) 17 (+3)10 (+0)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Jezebeth Agony, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is renowned for her bright green dresses and hats. Her purple hair is slicked back into a classic pompadour. Her face is scarred and worn.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Gifted from a young age, Jezebeth studied abroad. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was always very intelligent and has formed a secret society of specialists.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Joker, Gifted. Flaws: Ugly, Secretive. Bonds: Religious. Occupation: Sellsword

Voice: Jittery and nervous

Attributes [hide]

Jezebeth Agony, Female Tiefling Expert 15
Medium (5'2") Tiefling, Chaotic Evil (CR 15)
Armor Class 8
Hit Points 57 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)17 (+3) 14 (+2)16 (+3)
Skills Nature +8, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +3 / 4d8-2, Grapple +2

Possessions: 300 pp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A small bag of saffron. (10 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Finely wrought small gold bracelet (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold dragon comb with red garnet eye (500 gp). Brass mug with jade inlays (500 gp). A necklace of small pink pearls (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold and topaz bottle stopper cork (500 gp). 1 Medium magic item.


Social Check DCs


Katherine Middleton, Female Human [Permalink]

Personal [hide]

Description: An older woman who has the majority of her body covered in plate, she is not a threatening figure. She has wavy black hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Katherine was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Katherine's mother didn't care for her much, and the feeling was mutual. She is untrained/undisciplined, which makes her dangerous.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Mentor, Military. Occupation: Knight

Voice: Speaks with squeezed throat

Attributes [hide]

Katherine Middleton, Female Human Expert 11
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)15 (+2) 7 (-2)15 (+2)
Skills Deception +6, History +6
Senses Passive Perception 8
Languages Common, Undercommon, Celestial
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2000 gp. Golden yellow topaz (200 gp). Fiery yellow corundum (1500 gp). Jacinth (6000 gp). Chrysoberyl (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Altho Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky red painted plate armor. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Altho grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Altho. He became a Tanner soon after.

Motivation: He is content; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Criminal record, Job. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Altho Underfoot, Male Halfling Cleric 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 280 gp.


Social Check DCs


Henry Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a skull on it. His moppish chestnut hair is in a traditional bowl cut. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Henry is combative with any and all who dare try his patience in the slightest.

History: He is a Lycanthrope in disguise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Justice. Bonds: Attractive, Family, Adventurer, Criminal record. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Henry Wentworth, Male Human Warrior 6
Medium (6'1") Human, True Neutral (CR 6)
Armor Class 10
Hit Points 16 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 600 gp. 1 Full Plate. 1 Masterwork Light steel shield.


Social Check DCs

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