Emerald In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of maces, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his long yellow fur kept up in a rat tail. His green eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Emerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. When Emerald reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against illithids.
Ideals: Fighting, Disciplined. Flaws: Depressed. Bonds: Military, Religious, Enemies. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. Malachite (9 gp). Alexandrite (200 gp). Tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Livingstone, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He would rather hide behind his crafts than deal with other people.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.
Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Poor, Mentor. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp. Freshwater pearl (5 gp).
Cairn Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear green pants and tee shirts. His hair is brown and curly. His fierce silver eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the north to a Hunter, Cairn learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Hunter soon after.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Philantrophist. Bonds: Attractive, Family, Job, Immigrant. Occupation: Hunter
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp.
Nuraval Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Dyer, and he perpetually has his nunchaku ready. His long silver hair reaches down to his waist. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Nuraval is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Nuraval would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Dyer business at a young age. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Job, Military. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 900 gp. Emerald (800 gp). Sardonyx (60 gp). Chrysoberyl (90 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gaaki Cornish, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman likes to wear ponchos typically of a light black in addition to tight pants, and a wedding ring on her left hand. She keeps her long golden hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She pushes her goals aggressively. She is also a coward if confronted.
History: Gaaki was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She tends to her Server job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Server responsibilities is difficult; and sabotage a competitor
Ideals: Joker. Flaws: Fearful. Bonds: In love, Attractive, Job, Religious. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 80 gp. 1 Breastplate.
Thoradin Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. His red hair is braided into rings. He has gray eyes and a brown hat with a tan feather.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.
History: Thoradin was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Shy, PTSD. Bonds: Attractive, Enemies. Occupation: Roofer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 60 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Silver comb with moonstones (500 gp). Embroidered and bejeweled glove (1000 gp). Solid gold idol (400 gp). Gold music box (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). A roughly beaten golden orb (160 gp).
Nissa Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her clothes are grease stained in places. She sports chestnut long hair. Her fierce gray eyes like to dwell on things.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: When she was but 7 years old her parents immigrated from the north. Nissa was born on a far northern plains where she grew up under the tutelage of her mother, an expert Sculptor. She left for the north, certain she would find work there.
Motivation: She is terrified, and will act out of fear.
Ideals: Joker. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
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