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NPC Generator

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Advanced [show]


Emma Huckabee, Female Human [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. Her skin is fair and her fingers are delicate and long. With bright red hair. She has gray eyes and a brown hat with a white feather.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Flattery will make her almost putty in your hands.

History: The child of northern immigrants she idolized her mother. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and money/treasure

Flaws: Antagonistic, Selfish, PTSD. Bonds: Rich, Immigrant. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Emma Huckabee, Female Human Sorcerer 6
Medium (5'5") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Bertram Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Merchant. His brown hair is lengthy. His eyes are green and catlike.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He now owns his own business.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Bonds: Enemies, Religious, Job, Family. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Shadowquick, Male Halfling Commoner 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Blue quartz (6 gp). Peridot (50 gp). Red spinel (60 gp).


Social Check DCs


Adrex Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His bronze crest is still thick. This red eyed southerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Impulsive. Bonds: Guardian, Rich, Nature. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Adrex Mystan, Male Dragonborn Warlock 11
Medium (6'6") Dragonborn, Neutral Good (CR 11)
Armor Class 12
Hit Points 54 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Arcana +5, Performance +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 1400 gp. Solid gold idol (700 gp). Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is short and white. His eyes are gray and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Nelkin was born in the south. At a young age he loved to build and create. In his 16th year, his parents were killed by a dire rats raid, leaving Nelkin alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Optimist, Persistence. Flaws: Impulsive. Bonds: Rich, Enemies. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nelkin Tealeaf, Male Halfling Commoner 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)18 (+4) 14 (+2)6 (-2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Goblin, Dwarven, Druidic, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ulfgar Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is lengthy. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. Further he is a bit of a stoner and is frequently out of it.

History: Ulfgar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ulfgar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Poor, Attractive. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Ulfgar Thrahak, Male Dwarf Commoner 4
Medium (4'2") Dwarf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)11 (+0) 16 (+3)9 (-1)
Skills Arcana +2, Athletics +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Bulzo Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.

History: Born to a Doctor, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Bonds: Poor, Family. Occupation: Servant

Voice: Russian accent

Attributes [hide]

Bulzo Goodbarrel, Male Halfling Warlock 3
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)11 (+0) 6 (-2)8 (-1)
Skills Acrobatics +6, Animal Handling +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 200 gp.


Social Check DCs


Mardnab Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She usually wears her tan robe and has her bow always slung over her shoulder. Her tied-back hair is black. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She has a minor phobia of water and hates getting wet.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mardnab grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mardnab. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Fearful. Bonds: Attractive, Enemies, Immigrant, Criminal record. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Mardnab Lingenhall, Female Gnome Wizard 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 16 (+3)17 (+3)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common, Gnome, Sylvan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 3000 cp.


Social Check DCs

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