Cora Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is generally shirtless and showing off her tattooed chest. She has a very tight haircut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is skeptical of what others tell her and is slow to trust.
History: She was born a particularly ugly child, much to the horror of her parents. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She has since lost track of the people in her past.
Motivation: To protect her home; and an old rival family wants her found
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Immigrant, Family, Guardian. Occupation: Laborer
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 42 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +5
Possessions: 10 pp. Amber (60 gp). Deep blue spinel (600 gp). Jade (60 gp). Banded agate (7 gp). 1 Minor magic item.
Lorilla Garrick, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears blue leather gloves, a blue jacket, and tight pants. She sports golden long hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is almost excessively polite to everyone, even when angry. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Lorilla hails from a village terrorized by dire rats. While studying, she fell in love. They married and had a son. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wishes to resurrect an old love; and many dire rats want her driven away
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Enemies, In love. Occupation: Ruler
Voice: Indian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Masterwork studded leather.
Mastema Honor, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'10". She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is chestnut, silky, and of moderate length. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her homeland was ravaged by war and she spent much of her life rebuilding it. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Justice. Flaws: Shy, PTSD. Bonds: Attractive, Religious. Occupation: Bowyer
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp.
Helja Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is dressed in earthy colors with a grey and white handkerchief worn on her right side. Her hair is golden and very short. Her eyes are a pleasant hazel.
Personality: She is very quiet and rarely speaks above a whisper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born a particularly ugly child, much to the horror of her parents. She made a point of taking high paying jobs and getting most of it up front. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is greedy; and she's looking for her big break
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 16 (+3) | 16 (+3) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Giant, Auran
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Oolah Birkenhead, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is dressed in earthy colors with a black and brown handkerchief worn on her right side. She wears her hair in dreadlocks. Her green eyes are passionate and lively.
Personality: Prone to second guessing herself, she comes off as nervous. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: Sabotage a competitor; and she has passion for adventuring and risk
Flaws: Shy, Disease. Bonds: Adventurer, Rich, Job. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 400 gp. Deep blue spinel (700 gp). Zircon (60 gp). Deep green spinel (130 gp).
Pennie Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is thinning but still full. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Pennie was born in the east. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Retire the richest woman in the east; and wants to have a good time and be beloved
Ideals: Entrepeneur, Optimist, Persistence. Flaws: Secretive. Bonds: Poor. Occupation: Baker
Voice: Dark and ominous
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1100 sp.
Egelina Garfield, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears an old set of leather armor, nicked and torn by the ravages of time and battle, she is not a threatening figure. Her hair is red and very short. She wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Egelina embodies much of what other species detest in the Humans. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Egelina was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: She's looking for her big break.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp. Chrysoberyl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!