Gilthur Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He usually wears his grey robe and has his hand crossbow always slung over his shoulder. His long white hair is drawn into a two foot long braid. His violet unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of eastern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and wants to work out more often
Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Nature, Immigrant. Occupation: Tailor
Voice: French accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 170 gp.
Xanaphia Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears silk and lounges about seductively. Her black hair is braided into rings. She wears crescent spectacles with a black brim.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her 11th year, her parents were killed by a orcs raid, leaving Xanaphia alone in the world. After a stint in an orphanage, she was adopted. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and many orcs want her driven away
Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Cook
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 55 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 200 gp.
Harvest In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in a clean brown cloak covering his clean studded leather. His lavender fur, when down, is lengthy. His eyes are hazel and beady.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a very good compulsive liar and kleptomaniac.
History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Harvest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harvest. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 60 pp. Red-brown spinel (110 gp). Deep blue spinel (800 gp).
Vondal Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown armored body suit, with a simple yellow line shooting up and back down. He has wavy black hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Vondal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He left for the west, certain he would find work there.
Motivation: He has passion for adventuring and risk.
Flaws: Shy. Bonds: Adventurer, Poor, Immigrant. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 66 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran, Elven
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +7
Possessions: 3000 gp. Gold music box (1000 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ribbles Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'4", this man wears light armors faded through time and improper care. He keeps his long silver hair kept up in a rat tail. His violet eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac
Flaws: Hedonist, Mundane. Bonds: Criminal record, Military. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 80 pp. 1 Minor magic item.
Mary Bristol, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her ceremonial dagger. Her hair is short and black. Her face is covered beneath a completely black helmet.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is able to make almost anything out of random pieces of junk.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Barkeep mother left her crippled. She moves from town to town, unable to find a place to settle.
Motivation: Wants to raise her children well; and regain custody of her daughter
Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: An abacus with copper, silver and gold markers (110 gp). Silver chalice with lapis lazuli gems (110 gp). Solid gold idol (500 gp).
Harvest Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His fur, while still mostly cinnamon, has prominent grey streaks. His blue unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He is a logical person and will generally grow upset if things defy logic and science.
History: Harvest was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He inherited the family business which he has now maintained for 10 years.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Rich, Family, Job. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1000 sp. 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
