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NPC Generator

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Advanced [show]


Sannl Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears dark leathers with embroidery, and sports empty pouches on her belt. Her chestnut hair is matted, messy, and big. Her eyes are likewise violet.

Personality: Sannl speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was raised in a white middle class family as the only child. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Recently she has begun working with bootleggers and crooks.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Ugly, Mundane, PTSD. Bonds: Criminal record. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Sannl Hammerstone, Female Dwarf Paladin 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)9 (-1) 16 (+3)10 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 gp.


Social Check DCs


Antinua Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is portly but not overly obese. Her black hair is well kept. She has gleaming, smiling gray eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Animals are drawn to her, and she is able to talk to them.

History: Born to a Jeweler, her father struggled to pay the bills. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends.

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Slave Trader

Voice: Relaxed voice

Attributes [hide]

Antinua Amastacia, Female Half-Elf Wizard 5
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 100 gp. Jet (110 gp). Jet (110 gp).


Social Check DCs


Caramip Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses in tan turtlenecks beneath a green coat with black slacks. Her blonde hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She got into the Jeweler business at a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Jeweler job and began her own company from there.

Motivation: She is content; and she is unsatisfied with her job

Ideals: Joker. Flaws: Depressed, Mundane. Bonds: Job, Attractive. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Caramip Boondiggles, Female Gnome Druid 4
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills History +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Art Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and does not wear sleeves and tends to eschew shirts when she can avoid it. Her fur is cinnamon, silky, and of moderate length. She has a tattooed face.

Personality: She acts crazy and hedonistic. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Art is combative with any and all who dare try her patience in the slightest.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: Her religion dominates her actions; and she has money and likes to spend it

Ideals: Justice. Flaws: Hedonist. Bonds: Attractive, Religious, Rich. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Art Moon, Female Tabaxi Monk 5
Medium (5'3") Tabaxi, Lawful Evil (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)18 (+4) 11 (+0)11 (+0)
Skills Animal Handling +3, Nature +7
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Abyssal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Pennie Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a white suit, brown shirt, and black tie. Her golden hair is well kept. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is calm most of the time but flees social interaction. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Pennie was born on a far eastern island where she grew up under the tutelage of her father, an expert Marshal. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: She wants to meet her childhood hero.

Flaws: Addict, Shy, Disease. Bonds: Adventurer, Immigrant. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Pennie Kettlewhistle, Female Halfling Sorcerer 10
Small (2'11") Halfling, True Neutral (CR 10)
Armor Class 11
Hit Points 44 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)9 (-1) 14 (+2)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 3d6-3, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 280 pp. Amethyst (110 gp). 1 Minor magic item.


Social Check DCs


Chenna Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and she perpetually has her sword ready. Her golden hair is singed and shortened. She wears a mask on her face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in a small village she learned the ways of the warrior from her father. Brilliant and gifted she never wanted to apply herself. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To protect her home; and she has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Chenna Greenbottle, Female Halfling Fighter 6
Small (2'8") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 800 gp. Sapphire pendant on gold chain (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Smoking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He wears a colorful flower in his brown fur. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Smoking In Woods, Male Tabaxi Wizard 11
Medium (5'9") Tabaxi, Neutral Good (CR 11)
Armor Class 12
Hit Points 21 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 3000 gp. Fire opal (400 gp). Azurite (8 gp). Violet garnet (900 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp). Citrine (30 gp). Hematite (8 gp). Jasper (30 gp). Black pearl (900 gp).


Social Check DCs

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