Purson Vice, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a green and violet handkerchief worn on his left side. His brown hair is lengthy. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has always had a great fascination with Tabaxi culture. A true patriot, Purson would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He has a crush on the local Map Maker; and he would like to get married and retire
Flaws: Addict, Racist. Bonds: Military, Religious, Job, Has a crush. Occupation: Shipwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Golden yellow topaz (300 gp). Jasper (80 gp). Golden yellow topaz (300 gp).
Alex Enfield, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, grey cloak. He is muscular with a powerful set of arms. His auburn hair is knotted and matted. His skin is flawless and his blue eyes scan people very quickly.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing music.
History: A powerful necromancer made him what he is. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Gifted, Artistic. Bonds: Attractive, Mentor, Adventurer, Job. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 17 (+3) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Althaea Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She has a large tan mantle and cape that has been intricately interwoven into her green robe. With wild silver hair. She wears large thick round spectacles.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is obsessed with her god.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Althaea was born on a far western forest where she grew up under the tutelage of her mother, an expert Bowyer. She struck the Bowyer job and began her own company from there.
Motivation: She wants to get laid; and her religion dominates her actions
Ideals: Gifted. Bonds: Religious, Immigrant, Job, Has a crush. Occupation: Bowyer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp. Freshwater pearl (13 gp). Emerald (600 gp).
Direcris Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'7" southern man, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His crest is gold and very short. His red eyes are slightly larger than normal.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and a strong sense of loyalty to dwarven people
Flaws: Racist. Bonds: Nature, Poor, Job. Occupation: Masseuse
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1200 gp. Aquamarine (300 gp). Brown-green garnet (110 gp).
Faral Liadon, Female Elf [Permalink]
Personal [hide]
Description: She dresses in blue turtlenecks beneath a grey coat with blue slacks. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has dyed her greying black hair a little too much giving a sharp black color. Her face is covered beneath a completely black helmet.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Halfling, Aquan, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +6
Possessions: 400 gp. Smoky quartz (80 gp). 1 Minor magic item.
Decarabia Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears black painted combat armor at almost all times. Her dark red hair is knotted and matted. Her thin eyebrows rest above her beady gold eyes.
Personality: Overbrimming with self-confidence, Decarabia isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She plays an instrument quite well.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Impeccable, Artistic. Flaws: Ugly. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Elven, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 2000 sp. Amber (60 gp). Tiger eye turquoise (6 gp). Brown-green garnet (60 gp). Jet (60 gp). Alexandrite (1600 gp). Red-brown spinel (60 gp). 1 Minor magic item.
Ahrim Rage, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a green coat with white slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. He has wavy chestnut hair. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: Ahrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He got into the Beggar business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and money/treasure
Ideals: Impeccable. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Beggar
Voice: High pitched and raspy
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: Just what you see.
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