Crampernap Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He prefers to wear tan pants and tee shirts. He wears a deerstalker hat to cover his moderate length red hair. He has amber eyes.
Personality: Crampernap speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Crampernap grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.
Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Secretive. Bonds: Adventurer, Family, Religious. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Leaf Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He is portly but not overly obese. His fur is red and curly. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He married young, but lost his spouse to drow. He has drifted from career to career and currently works as a Unemployed.
Motivation: Expand his business; and many drow want him driven away
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Enemies. Occupation: Unemployed
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 8
Hit Points 121 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Auran, Goblin
Attacks Melee +6 / 4d10+1, Ranged +3 / 4d10-2, Grapple +1
Possessions: 6000 gp. Embroidered and bejeweled glove (3000 gp). A delicate silver chain set with a tourmaline (60 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (800 gp). Finely wrought small gold bracelet (60 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). An abacus with copper, silver and gold markers (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A necklace of small pink pearls (1000 gp). Gold and topaz bottle stopper cork (1300 gp). Gold dragon comb with red garnet eye (1300 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Gold and topaz bottle stopper cork (1300 gp). Jeweled electrum ring (5000 gp). Gold dragon comb with red garnet eye (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). A silver and pearl hairclip (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Rosalind Hartford, Female Human [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her whole body is exceptionally muscular. Her hair is blonde and curly. Her eyes are a pleasant violet.
Personality: She has always had a great fascination with Tabaxi culture. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Mortician hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people
Ideals: Fighting. Flaws: Racist. Bonds: Poor, Immigrant, Nature. Occupation: Mortician
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp.
Drifting Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a Stetson hat to hide her balding. She has gleaming, smiling amber eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not trust anyone and sleeps with one eye open.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Interpreter mother left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Philantrophist. Flaws: Antagonistic, Insomniac, Disease. Bonds: Rich. Occupation: Fisher
Voice: Slurs words
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 71 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bhevek Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a red shirt with thin brown vertical stripes and red pants. His silver hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bhevek took refuge in the large cave and found the beat up scimitar and armor he uses now. He has drifted from career to career and currently works as a Cook.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Bonds: Nature, Job. Occupation: Cook
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 sp.
Harvest In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is typically in his Seamstress uniform. He keeps his red fur in a pixie cut. He wears a mask on his face.
Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the west to a Seamstress, Harvest learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He inherited the family business which he has now maintained for 9 years.
Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear
Ideals: Athletic, Gifted. Flaws: Fearful, Racist. Bonds: Job. Occupation: Seamstress
Voice: Booming voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 12)
Armor Class 14
Hit Points 99 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Celestial
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. Silver pearl (160 gp). Moss agate (5 gp). Red-brown spinel (160 gp). Rose (40 gp). Canary diamond (4000 gp). Golden yellow topaz (800 gp). Chrysoprase (40 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delre Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She dresses in grey turtlenecks beneath a blue coat with yellow slacks. Her black hair is kept up in a ponytail inside a deerstalker hat. Her otherwise smooth face is marked with small tiny scars.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: The child of southern immigrants she idolized her mother. She worked as a nervous Miller and found it very stressful. She then took over the family business and is one of the better Miller for hire.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and sabotage a competitor
Flaws: Ugly. Bonds: Enemies, Immigrant, Job, Adventurer. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 40 gp.
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