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NPC Generator

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Advanced [show]


Donella Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a blue cloak and cross-gartered grey stockings. Her silver hair is cut short. She has a tattooed face.

Personality: She exudes charisma. She is a tour de force of persuasion. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born in a small plains village. Donella was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Donella decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Donella Glittergem, Female Gnome Cleric 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1000 sp. Brass mug with jade inlays (100 gp).


Social Check DCs


Vicky Langley, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman tends to wear a large brown jacket, and a wedding ring on her right hand. Her white hair is wavy and long. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a brothel owner, Vicky was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She worked as a nervous Shepherd and found it very stressful. She inherited the family business which she has now maintained for 13 years.

Motivation: She feels kind of lost in life; and to be a jeweler again

Ideals: Joker. Flaws: Depressed. Bonds: In love, Attractive, Job, Mentor. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Vicky Langley, Female Human Commoner 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)9 (-1) 11 (+0)12 (+1)
Skills Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp. 1 Darkwood Shield.


Social Check DCs


Thorpe Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His black hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Thorpe was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: An old rival family wants him found; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Fighting, Optimist, Philantrophist. Bonds: Family, Adventurer. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Thorpe Littlefoot, Male Halfling Wizard 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)8 (-1) 10 (+0)16 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Chrysoprase (80 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She wears a pastel costume with the symbols of magic on her torso. Her fur is orange, silky, and of moderate length. She has copper eyes and a pastel hat with a green feather.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She takes great joy in being the best Glassblower in town.

History: She was raised by priests from a young age. Her childhood dream was to be a Roofer, but she was a colossal failure. She then took over the family business and is one of the better Glassblower for hire.

Motivation: To be a Roofer again; and wants to open a new tavern

Ideals: Justice. Bonds: Attractive, Job, Religious, Mentor. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Dagger Of Wine, Female Tabaxi Ranger 10
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tûmûg Carlisle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is short and blonde. His eyes are likewise hazel.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Tûmûg was born the youngest of three triplets. Cursed with unlife at a very young age, Tûmûg has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to get laid; and an old rival family wants him found

Flaws: Shy, Disease. Bonds: Family, Has a crush. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

Tûmûg Carlisle, Male Half-Orc Rogue 7
Medium (6'8") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)7 (-2) 11 (+0)12 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jezebeth Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. She wears a colorful flower in her red hair. She wears a mask on her face.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She always tries to repair and not replace. It was this mentality that drove her into the Guard business.

History: She was born in the west, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Impeccable, Persistence. Bonds: Rich, Attractive, Immigrant. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Jezebeth Bedlam, Female Tiefling Aristocrat 2
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 7
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 13 (+1)10 (+0) 17 (+3)17 (+3)
Skills Deception +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2

Possessions: 320 gp.


Social Check DCs


Harvest Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is well dressed, but even with her fine clothing she looks run-down. Her lavender fur is smooth and relatively long. Her yellow eyes dart from person to person.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Flaws: Emotional, Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Harvest Candle, Female Tabaxi Aristocrat 2
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp.


Social Check DCs

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