Ranala Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on her belt. Her white hair is long and unkept. Her eyes are blue and she is always smoking a pipe.
Personality: She is a Gardener first and foremost. She believes firmly that knowledge should be universal. She has a minor phobia of water and hates getting wet.
History: Ranala lived on a farm with her father, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted arcane powers by her dying brother.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to raise her children well
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Family, Slave. Occupation: Gardener
Voice: American accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 600 gp.
Fallthra Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. With bright auburn hair. She has several tiny ruby earrings on each ear.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: The child of northern immigrants she idolized her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Impeccable. Bonds: Rich, Religious, Immigrant, Attractive. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 7)
Armor Class 9
Hit Points 59 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +3
Possessions: 300 gp. Rose (70 gp). Zircon (70 gp). Rich purple corundum (500 gp).
Right-Handed Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses in pastel turtlenecks beneath a tan coat with brown slacks. His whole body is exceptionally muscular. His long cinnamon fur is drawn into a two foot long braid. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He found a children's book about a Tabaxi Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Religious, Adventurer. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Carrie Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears yellow trousers with blue and grey striped suspenders. He wears various colorful collared shirts. His auburn hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Carrie was born in the north. At a young age he loved to build and create. After coming to the age of reason, Carrie took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wishes to resurrect an old love.
Ideals: Persistence, Gifted. Flaws: Disease. Bonds: In love. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 3000 cp. Brown-green garnet (60 gp).
Shava Tao, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has no hair. Her gray eyes dart from person to person.
Personality: She can speak with the recently deceased. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born a particularly ugly child, much to the horror of her parents. When money was particularly tight she was walking through alleys when she overheard a Interpreter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted psionic powers by her dying sister.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to work out more often
Ideals: Athletic, Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
Possessions: 3000 sp. 1 Minor magic item.
Halimath Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His black hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Halimath took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural elven artifacts is his passion
Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Job, Adventurer. Occupation: Beggar
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Kelter Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy white pantaloons and a green scarf. His silver hair is drawn into a tight pony tail with a clover scrunchie. His eyes, though not visible through his cowl, are violet.
Personality: Eccentric and domineering, Kelter will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Kelter grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world
Ideals: Athletic, Extrovert, Logical. Bonds: Has a crush, Adventurer. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 13 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 7 (-2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 4000 sp. 1 Good lock. 1 Disguise kit. 1 Backpack. 1 Hourglass.
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