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NPC Generator

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Advanced [show]


Whurdred Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'2" and wears grey leather gloves, a grey jacket, and tight pants. Her right hand appears badly burned and disfigured. Her chestnut hair is drawn into a tight pony tail with a skull scrunchie. She has green eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invites people to come help in her community garden.

History: The child of a Mercenary, who enjoyed hunting, Whurdred was taken on many hunting expeditions. Her mother was very strict, and drilled into her lessons on being the perfect lady. She used her abilities to travel the world and help people.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Joker, Philantrophist, Impeccable. Bonds: Nature. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Whurdred Graybeard, Female Dwarf Barbarian 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 7 (-2)10 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs


Nemeia Murder, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her black hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it; and to protect her home

Flaws: Insomniac, Fearful, Disease. Bonds: Rich, Guardian. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nemeia Murder, Female Tiefling Fighter 11
Medium (4'8") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 77 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 17 (+3)11 (+0)
Skills Deception +4, Investigation +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 3000 gp. Freshwater pearl (9 gp). 1 Minor magic item.


Social Check DCs


Az-Adar Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His blonde hair is still thick. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great joy in being the best Locksmith in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Stylist, but he got bored and became a Locksmith. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Sabotage a competitor; and he is content

Flaws: Selfish, Mundane, Disease. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Az-Adar Ainsworth, Male Half-Orc Warlock 3
Medium (5'8") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 800 sp.


Social Check DCs


Tricking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'5" and is dressed in earthy colors with a brown and blue handkerchief worn on his left side. His left hand appears badly burned and disfigured. His red fur is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Job, Rich. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Tricking On the Water, Male Tabaxi Expert 10
Medium (5'5") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 17 (+3)14 (+2)
Skills Religion +6, Survival +7
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 700 gp. Star ruby (1500 gp).


Social Check DCs


Thea TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears dark leathers with embroidery. Her hair is brown and curly. Her eyes are a pleasant gray.

Personality: This woman loves singing and to teach people singing more than just about anything. She uses divination through singing.

History: She got into the Carpenter business at a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her singing dream.

Motivation: To unite with her sister; and regain custody of her daughter

Ideals: Artistic, Gifted. Bonds: Job, Attractive, Family. Occupation: Carpenter

Voice: Scandinavian accent

Attributes [hide]

Thea TellPenny, Female Halfling Cleric 2
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 240 gp.


Social Check DCs


Shadow Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a brown poncho over his likewise colored trousers and shirt. His gray fur is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.

History: Shadow was born the youngest of three triplets. His childhood dream was to be a Architect, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Secretive. Bonds: Job, Religious, Family. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Shadow Of Snakes, Male Tabaxi Wizard 8
Medium (5'8") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)17 (+3) 7 (-2)18 (+4)
Skills Animal Handling +1, Persuasion +7
Senses Passive Perception 8
Languages Common, Undercommon, Halfling, Druidic
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear flannel. His brown hair is braided into rings. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. After coming to the age of reason, Dalgal took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Logical, Gifted. Flaws: Addict, Ugly. Bonds: Adventurer. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dalgal Goldfinder, Male Dwarf Warrior 3
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Giant, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp.


Social Check DCs

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