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NPC Generator

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Advanced [show]


Watson High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. He wears a top hat to cover his moderate length brown hair. His fierce gray eyes like to dwell on things.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor.

Flaws: Addict. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Watson High-hill, Male Halfling Warrior 10
Small (3'3") Halfling, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 29 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)16 (+3) 10 (+0)13 (+1)
Skills Religion +7, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Abyssal, Terran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kansif Conway, Female Half-Orc [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, she is an attractive figure. She likes to wear ponchos typically of a light white in addition to tight pants. Her white hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Confrontational and typically high on some drug or another. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Kansif grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She got away from her former life and has fallen to alcoholism.

Motivation: Meet up once more with her childhood friend; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Adventurer, Enemies. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Kansif Conway, Female Half-Orc Warrior 8
Medium (4'10") Half-Orc, Lawful Good (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)9 (-1) 13 (+1)11 (+0)
Skills Athletics +7, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Tawna Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears silk and lounges about seductively. She wears her brown hair up in a very large beehive style do. She wears large thick round spectacles.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: A powerful slaver made her what she is. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). Recently she has begun working with bootleggers and crooks.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Bonds: Attractive, Immigrant, Criminal record, Mentor, Adventurer. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Tawna Porridgepot, Female Halfling Aristocrat 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears blue trousers with grey and white striped suspenders. She wears various colorful collared shirts. Her hair is silver and curly. She is very pretty but has cold, dead eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is searching for what she claims is her rightful reward.

Motivation: She is not mentally stable, and does not behave rationally; and she has passion for adventuring and risk

Ideals: Artistic. Flaws: Secretive, Insane. Bonds: Attractive, Adventurer. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Mardnab Fabblestabble, Female Gnome Warrior 5
Small (3'2") Gnome, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Amber (60 gp). Moonstone (50 gp). Black pearl (500 gp). White opal (600 gp).


Social Check DCs


Varg Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He wears a wide-brimmed hat to cover his moderate length golden hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the west his family was never financially stable. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally

Flaws: Addict, Insane, Racist. Bonds: Attractive, Criminal record, Poor. Occupation: Tanner

Voice: French accent

Attributes [hide]

Varg Garfield, Male Half-Orc Expert 1
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp. Onyx (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Flask Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a pastel and blue handkerchief worn on his left side. His fur is white and very short. He has hazel eyes and a pastel hat with a blue feather.

Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He is obsessed with a lost civilization.

History: He got into the Barrister business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: Retire the richest man in the north; and expand his business

Ideals: Athletic, Entrepeneur. Bonds: Has a crush, Adventurer, Job, Rich. Occupation: Barrister

Voice: Slow speaker

Attributes [hide]

Flask Buttons, Male Tabaxi Adept 13
Medium (5'4") Tabaxi, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 86 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333210

Possessions: 1000 pp. Golden yellow topaz (1100 gp). Tourmaline (80 gp). Zircon (50 gp). Aquamarine (1100 gp). 1 Minor magic item.


Social Check DCs


Tiaathque Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a card on it. She wears a top hat to hide her balding. She has gleaming, smiling green eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She uses divination through singing.

History: She was born blind and as such lacked many opportunities for work. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants a kiss; and she's attracted to the pc

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Debt, Has a crush. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Tiaathque Ariessus, Female Elf Ranger 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)7 (-2) 10 (+0)11 (+0)
Skills Deception +2, History +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs

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