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NPC Generator

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Advanced [show]


Druuk Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. His golden hair is cut jaggedly and amateurishly. His eyes are gray and catlike.

Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Druuk Springfield, Male Half-Orc Paladin 1
Medium (6'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp. Red garnet (120 gp).


Social Check DCs


Arnold Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is wearing a long, brown, dusty cloak. He has a hunchback. He wears his black hair up in a very large beehive style do. His gray eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Arnold will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Slave, Nature, Job. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Arnold Fawcett, Male Human Aristocrat 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 9 (-1)8 (-1) 10 (+0)12 (+1)
Skills History +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kristryd Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears brown painted combat armor at almost all times. Beneath her clothing is a huge mess of scar tissue. Her long black hair reaches down to her waist. Her eyes are a pleasant blue.

Personality: Prone to second guessing herself, she comes off as nervous. A true patriot, Kristryd would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She comes from a rich northern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Flaws: Shy. Bonds: Slave, Military, Rich. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Kristryd Battlehammer, Female Dwarf Warlock 9
Medium (3'10") Dwarf, True Neutral (CR 9)
Armor Class 12
Hit Points 38 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)12 (+1) 10 (+0)6 (-2)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 13000 sp. A delicate brass dragon egg (40 gp). Old masterpiece painting (2300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Jeweled anklet (4000 gp).


Social Check DCs


Thamior Wallace, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his sai ready. His white hair is singed and shortened. His eyes are a pleasant brown.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: Doesn't want to be a Architect and was forced into it by his family.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Family, Rich. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Thamior Wallace, Male Half-Elf Wizard 5
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 17 (+3)11 (+0) 14 (+2)10 (+0)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 300 gp. Freshwater pearl (15 gp). Black pearl (700 gp). Deep green spinel (120 gp). 1 Darkwood Buckler.


Social Check DCs


Elysande Rodney, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a faded coat and loose pants complete with deerstalker hat. She has shaved her head bald. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is happy with her job as a Fletcher. She turns her eye from what people do, preferring to live and let live. She uses divination through singing.

History: From birth she was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Elysande has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Tanner again.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Mentor. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Elysande Rodney, Female Human Warrior 10
Medium (4'9") Human, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 77 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 250 pp. 1 Minor magic item.


Social Check DCs


Delebean Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He has a small bristly mustache and wavy red hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Artistic. Bonds: Job, Military, Family, Adventurer. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Delebean Sympony, Male Gnome Monk 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Armara Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She wears just a green suit. Her small hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, she has a hard time making friends. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Armara was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Armara took refuge in the large cave and found the beat up shortspear and armor she uses now. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her brother to traveling adventurers.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Nature. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Armara Malevolence, Female Tiefling Rogue 14
Medium (5'9") Tiefling, Neutral Good (CR 14)
Armor Class 12
Hit Points 63 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 16 (+3)18 (+4)
Skills Arcana +6, Nature +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 2000 gp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). A necklace of small pink pearls (5000 gp). A necklace of small pink pearls (5000 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (700 gp). Golden circlet with four aquamarines (5000 gp). Embroidered and bejeweled glove (4000 gp). A delicate silver chain set with a tourmaline (90 gp). Large well-done wool tapestry (200 gp). Embroidered and bejeweled glove (4000 gp). 1 Medium magic item.


Social Check DCs

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