Nalral Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he sports grey clothing, slightly heavier than average wear. He wears his silver hair down. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Nalral was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Fisher.
Motivation: He has money and likes to spend it; and to pay off his debts
Ideals: Athletic, Joker. Bonds: Job, Rich, Debt. Occupation: Fisher
Voice: Eastern European accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Auran, Gnoll, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 190 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Sapphire pendant on gold chain (500 gp). 1 Half-Plate.
Fargrim Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'3" and very much looks the part of a Glassblower. He wears his chestnut hair down. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fargrim's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: Expand his business; and balancing his hectic life and new glassblower responsibilities is difficult
Flaws: Insane, Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 72 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 300 pp. Malachite (6 gp). White pearl (120 gp). Obsidian (6 gp). Blue star sapphire (1100 gp). Lapis lazuli (6 gp). Lapis lazuli (6 gp). Blue star sapphire (1100 gp). Pink diamond (8000 gp). Chalcedony (40 gp). Chrysoberyl (120 gp).
Vassago Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear green pants and tee shirts, and is pretty ugly. He has purple hair. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the north, but his parents moved at a very young age to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the north, certain he would find work there.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 27 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 400 gp. Peridot (30 gp). 1 Minor magic item.
Rimple Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes dart from person to person.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in a small mountains village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is greedy
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Nature, Rich, Enemies. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Rael Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is renowned for his bright blue suits and hats. His golden hair is cut jaggedly and amateurishly. His skin is flawless and his green eyes scan people very quickly.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.
History: Rael was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Tanner and was forced into it by his family; and money/treasure
Ideals: Athletic, Artistic. Bonds: Attractive, Nature, Family, Rich. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 61 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Undercommon, Druidic, Draconic
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 3000 gp. Tiger eye turquoise (10 gp). Silver pearl (40 gp). Citrine (70 gp). Star ruby (400 gp). Eye agate (10 gp). Alexandrite (300 gp). 1 Medium magic item.
Margery Hackney, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her chestnut hair in a flapper bob. Her gray eyes lackadaisically let the world flow into them.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born blind and as such lacked many opportunities for work. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Carter.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Terse, Disease. Bonds: Nature, Job. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 500 sp.
Smoking Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'8" has a big stupid grin on her face most of the time. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur is lavender and very short. Her face is covered beneath a completely black helmet.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She uses divination through singing.
History: Smoking was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.
Motivation: Nothing but the best is good enough for her; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Impeccable, Gifted. Bonds: Poor, Criminal record. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
Possessions: 30 gp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!