Orsik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'0" and is wearing a long, grey cloak. His hair is auburn and curly. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Orsik is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Orsik studied abroad. A gifted student he started as a Bounty Hunter, but he got bored and became a Blacksmith. He now owns his own business.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Justice, Gifted, Impeccable. Bonds: Job. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. Freshwater pearl (15 gp). Moonstone (60 gp). Citrine (60 gp).
Suhnae Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his black hair up in a very large beehive style do. His eyes are likewise blue. His teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Rich, Attractive. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 7)
Armor Class 14
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 12 (+1) | 7 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (80 gp).
Nagrette Badger, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a white tunic with black highlights, and long white pants that bunch up around her shoes. Her black hair is kept up in a ponytail inside a broad hat. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She has set out to sabotage the competition.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to open a new tavern
Ideals: Athletic, Opinionated, Persistence. Bonds: Rich, Job, Criminal record. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1200 gp. Moss agate (7 gp). 1 Minor magic item. 1 Minor magic item.
Silaqui Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear tan pants and tee shirts, and sports empty pouches on her belt. She has dyed her greying white hair a little too much giving a sharp white color. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Prone to second guessing herself, she comes off as nervous. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised in a white middle class family as the only child. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her brother's freedom.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Ideals: Professionalism. Flaws: Shy, Mundane. Bonds: Attractive, Family. Occupation: Carpenter
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 5 (-3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Amethyst (50 gp). Azurite (10 gp).
Duergath Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He wears an entirely brown suit with tan socks and a vest with buckled shoes, and his gloved hand is found clutching a sickle. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.
Motivation: To clean up the streets; and to get a good night's sleep
Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Rich, Guardian. Occupation: Brewer
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 14
Hit Points 93 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp. Banded agate (14 gp). Zircon (70 gp).
Uadjit Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her clothes are grease stained in places. She keeps her rusty crest in a pixie cut. She wears a mask on her face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is harsh and unforgiving.
History: Born to a Sailor, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Barber hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Barber responsibilities is difficult; and she's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant. Occupation: Barber
Voice: Boston accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 16)
Armor Class 10
Hit Points 76 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +5 / 4d10+0, Grapple +4
Possessions: 500 pp. Silver ewer (90 gp). Jeweled gold crown (7000 gp). A roughly beaten golden orb (160 gp). Solid gold idol (500 gp). Solid gold idol (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold and ruby ring (3000 gp). Brass mug with jade inlays (500 gp).
Radomir Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears white trousers with pastel and tan striped suspenders. He wears various colorful collared shirts. He wears his white hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised by priests from a young age. Radomir was born on a far northern forest where he grew up under the tutelage of his father, an expert Fletcher. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Addict, Fearful. Bonds: Immigrant, Religious, Mentor. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 48 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
