Cressel Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with green colored cloaks and clothing. He keeps his long blue hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with vampirism at a very young age, Cressel has worked very hard to control his curse. He was granted necromantic powers by his dying sister.
Motivation: He is content; and to end his boredom
Ideals: Athletic, Gifted. Flaws: Mundane, Disease. Bonds: Attractive. Occupation: Sage
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 20000 cp. Banded agate (15 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item.
Fonkin Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull pastel iron scale mail. He carries with him a set of shortspears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His red hair is kept up in a ponytail inside a feathered hat. His violet eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also hits on women, regardless of circumstances.
History: Born in the east his family was never financially stable. A gifted student he started as a Slave Trader, but he got bored and became a Assassin. He has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid; and sabotage a competitor
Ideals: Fighting, Impeccable. Bonds: Has a crush, Poor, Job. Occupation: Assassin
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 80 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 20 (+5) | 17 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Undercommon, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Brass mug with jade inlays (200 gp). Cloth of gold vestments (100 gp).
Dentratha Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. She wears her silver crest up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: Calm and collected, she is a well trained Hunter. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: When she was but 6 years old her parents immigrated from the east. She was taken as a slave by a traveling circus and forced to perform Recently the stress of being a Hunter has made it difficult for her to sleep.
Motivation: Further expansion of business.
Flaws: Ugly, Insomniac. Bonds: Rich, Job, Immigrant, Slave. Occupation: Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Gale Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He wears his yellow fur down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: He would like to get married and retire; and to reunite with his absent mother
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Family, Has a crush. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Philomena Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This dark-skinned female wears a custom-built plate barding that's adorned with white lining and desert motifs. She is tall, broad shouldered and powerfully built. She keeps her long silver hair kept up in a rat tail. She wears an eyepatch.
Personality: A deeply religious woman she believes everything happens for a reason. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Philomena hails from a village terrorized by orcs. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Flaws: Ugly, Forgetful, PTSD. Bonds: Religious, Enemies. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp.
Smoking Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is dressed in an above average manner. She wears a small hat to hide her balding. Her green eyes are slightly larger than normal.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She feels threatened by others; and tabaxi compassion
Ideals: Justice. Flaws: Fearful, Disease, Racist. Bonds: Attractive. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 44 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 7 (-2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2100 gp. Sard (70 gp). Obsidian (10 gp). Chrysoprase (70 gp). Blue quartz (10 gp). Aquamarine (1100 gp). Star rose quartz (70 gp).
Fax Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green tunic with white highlights, and long grey pants that bunch up around his shoes. His crest is scarlet and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Brewer.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Rich, Job, Has a crush. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp.
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