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NPC Generator

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Advanced [show]


Veit Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large white tufts of hair around his ears. He has blue eyes and a brown hat with a red feather.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is an amazing painter.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and many illithids want him driven away

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Nature, Slave, Adventurer. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Veit Rumnaheim, Male Dwarf Commoner 5
Medium (4'5") Dwarf, Lawful Good (CR 5)
Armor Class 9
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)8 (-1) 17 (+3)9 (-1)
Skills Performance +2, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 400 gp. Tourmaline (100 gp). Lapis lazuli (14 gp). Bloodstone (70 gp). Chalcedony (70 gp). 1 Minor magic item.


Social Check DCs


Glûk Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is knotted and matted. His amber eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he desires power and/or immortality

Flaws: Disease, Fearful, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Glûk Nash, Male Half-Orc Warlock 1
Medium (6'3") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 9 (-1)8 (-1) 18 (+4)10 (+0)
Skills Animal Handling +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Dimble Beren, Male Gnome [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears baggy tan pantaloons and a grey scarf. His skin is also unnaturally pale. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south to a Crown-heir, Dimble learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Persistence. Flaws: Ugly, Addict. Bonds: Job. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Dimble Beren, Male Gnome Druid 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)10 (+0) 15 (+2)19 (+4)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Just what you see.


Social Check DCs


Murook Beckwith, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who wears a black vest and prefers brown and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down, she is not a threatening figure. She has wavy auburn hair. She tend to wears goggles to shield her eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was raised in a white middle class family as the only child. Her martial abilities were realized during a raid on her village. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is content; and she has a rivalry with the church that dominates her actions

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Murook Beckwith, Female Half-Orc Ranger 2
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His gray fur is matted, messy, and big. His blue eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Ugly, Depressed, Impulsive, Insane. Bonds: Immigrant. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Great Grass, Male Tabaxi Barbarian 2
Medium (6'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 10000 cp. 4 Alchemist’s fire.


Social Check DCs


Sammal Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. He keeps his long chestnut hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the north to a Barber, Sammal learned a great deal about his father's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the north; and he'd like to take his coworkers down a peg

Ideals: Artistic, Gifted, Entrepeneur. Bonds: Attractive, Job. Occupation: Barber

Voice: Breathy voice

Attributes [hide]

Sammal Verity, Male Tiefling Aristocrat 1
Medium (6'9") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)12 (+1) 6 (-2)11 (+0)
Skills Investigation +3, Perception +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 800 sp. Amethyst (60 gp).


Social Check DCs


Shivering Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is dressed in an above average manner. She wears a colorful flower in her yellow fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised in a desert tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. Due to her spouse's obsession with being a Assassin they were divorced and she won custody of their daughter. She worked as a Ploughman, and she later adopted a second daughter.

Motivation: Doesn't want to be a Ploughman and was forced into it by her family; and her spouse's relatives view her with great suspicion

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Family, Nature. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Shivering Of Ebony, Female Tabaxi Warrior 3
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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