Drenna Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has dyed her greying black hair a little too much giving a sharp black color. She wears an eyepatch.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She always tries to repair and not replace. It was this mentality that drove her into the Adventurer business.
History: She is a Lamia in disguise. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better village for her children.
Motivation: She desires power and/or immortality.
Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 11 (+0) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 19000 sp. 1 Minor magic item.
Anselm Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and red, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. With bright blonde hair and a scraggly beard. His fierce gray eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Immigrant. Occupation: Interpreter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. Violet garnet (900 gp). Amethyst (150 gp). Black star sapphire (1300 gp).
Norman Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His black hair is kept up in a ponytail inside a feathered hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels the way he acts is they only way to get by in the world; and a rival would like him out of the picture
Ideals: Impeccable, Justice. Flaws: Insomniac. Bonds: Criminal record, Nature. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 400 gp. Sardonyx (30 gp). White pearl (60 gp). White opal (1000 gp). Black pearl (1200 gp). 5 Acid flasks. 4 Antitoxin. 3 Holy water. 1 Thunderstones.
Akra Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear green clothing when she does not wear armor. She has dyed her greying white crest a little too much giving a sharp white color. She wears a mask on her face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is lazy, self-centered, vain, and jealous.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To pay off her debts; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist. Flaws: Selfish. Bonds: Slave, Criminal record, Debt. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 70 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Draconic
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1600 gp). Silver chalice with lapis lazuli gems (80 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (1200 gp). Fire opal pendant on a fine gold chain (1600 gp). Old masterpiece painting (1600 gp).
Delg Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of death on his torso. He has a slight overbite and is overall scrawny. His white hair is smooth and relatively long. He has hazel eyes and a grey hat with a green feather.
Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Delg was born with his father's beautiful face. His parents enrolled him in a Bard school at a young age so that he could practice his druidic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against orcs; and he's repulsed by the pc
Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Enemies. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Sardonyx (20 gp). Rose (20 gp). Azurite (8 gp).
Fibblestib Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His long auburn hair reaches down to his waist. He has a dull look in his hazel eyes.
Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now owns his own business.
Motivation: Seeks redemption; and he has decided he is irredeemable
Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush, Criminal record. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Vadania Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this woman is generally well dressed albeit a few years behind the times. Her auburn hair is well kept. She is baby faced.
Personality: She is business-like. She takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Ruler, who enjoyed hunting, Vadania was taken on many hunting expeditions. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To settle down with her crush; and she's repulsed by the pc
Ideals: Professionalism, Joker. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Butcher
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 6)
Armor Class 14
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 9 (-1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!