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NPC Generator

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Advanced [show]


Drogo Perry, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is bristling with hidden weapons, mostly longbows and shortbows. He wears a feathered hat to cover his moderate length auburn hair. His hazel eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Drogo hails from a village terrorized by orcs. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and many orcs want him driven away

Ideals: Justice, Entrepeneur. Bonds: Poor, Criminal record, Job, Enemies. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Drogo Perry, Male Human Rogue 11
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 64 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 3100 gp. Embroidered and bejeweled glove (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Astley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his blonde hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered

History: Anthony was born in the east. At a young age he loved to build and create. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist, Logical, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Anthony Astley, Male Human Monk 10
Medium (5'8") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Deception +5, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a yellow collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His blonde hair is braided into rings. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the west. He has a minor phobia of water and hates getting wet.

History: Shane was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Pacifist, Persistence. Flaws: Ugly, Fearful. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Shane Gyula, Male Half-Elf Monk 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)16 (+3) 8 (-1)10 (+0)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Orc, Giant, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Travok Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of his god around his neck, and a bow on his belt. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 6 years old his parents immigrated from the west. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Travok fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Flaws: Addict. Bonds: Immigrant. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Travok Bloodkith, Male Dwarf Expert 6
Medium (4'5") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Raam Terror, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'2". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a greataxe. His black hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the west. Raam was born on a far western desert where he grew up under the tutelage of his father, an expert Locksmith. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Immigrant. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Raam Terror, Male Tiefling Ranger 7
Medium (5'2") Tiefling, Neutral Good (CR 7)
Armor Class 8
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)15 (+2) 16 (+3)16 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp. Blue sapphire (1300 gp). Pink pearl (50 gp). Tiger eye turquoise (16 gp). Rose (80 gp).


Social Check DCs


Jacoba Sherwood, Female Human [Permalink]

Personal [hide]

Description: She wears a grey collared shirt and white skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her deerstalker hat is riddled with cuts and holes. Her amber eyes lackadaisically let the world flow into them.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised in a mountains tribe. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Nature, Religious. Occupation: Barrister

Voice: Smoker's lung

Attributes [hide]

Jacoba Sherwood, Female Human Barbarian 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)8 (-1) 15 (+2)13 (+1)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Dee Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her silver hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a Actor first and foremost. She believes firmly that knowledge should be universal. She is obsessed with finding treasure.

History: The child of eastern immigrants she idolized her mother. Over the years she perfected her riding and shooting skills. She then took over the family business and is one of the better Actor for hire.

Motivation: She is not mentally stable, and does not behave rationally; and she has passion for adventuring and risk

Flaws: Insane. Bonds: Attractive, Job, Adventurer, Immigrant, Nature. Occupation: Actor

Voice: Laughs frequently while speaking

Attributes [hide]

Dee Jamjar, Female Halfling Commoner 16
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 79 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Nature +5, Survival +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 1000 pp. Violet garnet (1200 gp). Aquamarine (1200 gp). Star rose quartz (40 gp). Golden yellow topaz (1200 gp). 1 Medium magic item.


Social Check DCs

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