Armara Blessing, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her hair is short and black. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is happy with her job as a Miller. She turns her eye from what people do, preferring to live and let live. She uses divination through singing.
History: A powerful wizard made her what she is. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Miller.
Motivation: She'd like to take her coworkers down a peg; and to be a spy again
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Miller
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Avice Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She is dressed in a clean violet cloak covering her clean studded leather, marred by beers. She has wavy auburn hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: While she acts the brute, she is far gentler than she would appear. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born in the north. She moved out west to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Anselm Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are blue.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: A deep hatred of brigands; and he desires power and/or immortality
Ideals: Justice. Bonds: Enemies, Rich, Criminal record, Adventurer. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 50 gp.
Salanop Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her silver hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She enjoys reading and quiet.
History: Born in the north her family was never financially stable. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 600 sp. 1 Disguise kit.
Millicent Garrick, Female Human [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her skin is fair and her fingers are delicate and long. Her silver hair is drawn into a tight pony tail with a rose scrunchie. This violet eyed southerner is not easily forgotten.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is lazy, self-centered, vain, and jealous.
History: Millicent was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Millicent was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Opinionated, Philantrophist. Flaws: Selfish. Bonds: Poor, Religious. Occupation: Butcher
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Eiravel Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. His brown hair and beard is wavy and long. His eyes, though not visible through his cowl, are hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Around other people he will do his best to conceal his emotions and appear jolly.
History: When he was but 8 years old his parents immigrated from the north. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp. White pearl (120 gp).
Pennie Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is greying and her face has many wrinkles. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She misses her home and complains about the freezing weather, even in summer.
History: Pennie was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She's also a talented Hunter, but doesn't like to broadcast it.
Motivation: A need for knowledge about a nearby landmark; and expand her business
Ideals: Justice. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Barkeep
Voice: Old thin voice
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 26 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 700 gp. Azurite (15 gp). Aquamarine (300 gp). Red garnet (40 gp). Eye agate (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
